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Nemiko

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About Nemiko

  • Rank
    Peon
  • Birthday 04/22/1992

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  • Website URL
    https://vimeo.com/user63392705

Personal Information

  • Name
    Nemiko Ait

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  1. In this tutorial we will create a cold explosion with you procedurally using houdini and add details such as cold smoke particles and ice pieces. And then we render everything
  2. Stopping particles popnet

    Hello everyone! The guys need help how to slow down or stop a particle based on its age. That is, the more her age. the slower she moved and then stopped altogether deceleration.hip
  3. replace point by object

    thanks everyone for the help!!!)
  4. replace point by object

    Almost what is needed, but the lines are still inside the geometry, I wanted to make the lines flow around like an object That is, I understand that it is necessary to somehow calculate the distance of the object's surface and shift it along the normals from the normals of the object itself, but how can I not understand how to do this
  5. replace point by object

    The guys need help how to make the points of the lines blend behind the object and further, so that they go out completely, but the points near the ground remain in place test_1.hip
  6. Group create vex removeprim

    Guys, please help, I can’t understand how to write the conditions for creating groups, so that after deleting a primitive, a group is created for primitives that have been deleted and those that have not been deleted
  7. Smoke houdini

    Smoke rbd houdini + hip file In this asset, the dynamics of the interaction of solid objects with volimetry as well as the dynamics of the destruction of the object are added. https://artstn.co/m/JnJq hip file Cloud and fire houdini + hip file This project presents the procedural modeling of stones, creating a lightning strike, working with sand, clouds, and fire. The final animation can be viewed at the link below or in my portfolio. https://artstn.co/m/Bq6a hip file Lava smoke houdini + hip file This asset presents the dimanics of hot lava smoke, the dynamics of the lava itself, and the shaders of smoke and lava The final animation render can be viewed at the link below or in my portfolio https://artstn.co/m/pJaG hip file Ice smoke houdini + hip file In this asset, not only work on creating cold smoke is presented, but also work with sand and its dynamics, particle emitter, procedural modeling of crystals and stones, as well as a full render of a scene with shaders. The animation that happened in this can be seen on the link below. https://artstn.co/m/d0Ak hip file
  8. Smoke houdini

    At the top of the link above are different smoke dynamics. Work with fire and much more
  9. Hello! I want to present you my latest project! Did a test of cloud and fire, the video below. Hip_file is available for download hip file https://gum.co/IlDLG
  10. Hello! I want to present you my latest project! Did a test of cold smoke, the video below. Hip_file is available for download HIP_FILE https://gumroad.com/l/iOkAd
  11. Test destruction

    My work for January - February 2018. These are tests on destruction of 16 Houdini. I ask for your opinion on quality
  12. Grains_test_houdini_v0.1

  13. "Height threshold" by selecting

    Hi!The question is the following. I have a simulation of the destruction, can I create a "height threshold" not according to the position of any of the coordinates, but for example using a color or something like that. File as an attachment Dest_0.1.hip
  14. cvb

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