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RoaringDog

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About RoaringDog

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    Peon

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  • Name
    Madi
  • Location
    India
  1. Installing latest Nvidia drivers on Ubuntu

    Thanks Julien.
  2. Installing latest Nvidia drivers on Ubuntu

    Actually I managed to install the latest version by following this tutorial https://gist.github.com/wangruohui/df039f0dc434d6486f5d4d098aa52d07#install-nvidia-graphics-driver-via-runfile Installing manually worked. Thanks.
  3. What is the proper way to install the latest Nvidia drivers and CUDA stuff in Ubuntu? I'm currently running Ubuntu 16.04 with GTX 970. I installed 430 version using PPA but the Houdini keep crashing on startup. Then I downloaded the latest NVIDIA-Linux-x86_64-430.40.run from Nvidia site and ran but the computer started having black screen after that. Now I purged the the drivers and rollbacked to 384. I need the latest nvidia drivers because I wanted to test the arnold GPU rendering. i would greatly appreciate any help.
  4. Bounce trees with explosion

    Can you please elaborate on this ? It sounds like a cool technique.
  5. How to apply Turbulence to Pressure field?

    I think you can use pressure as a control field in Turbulence microsolver.
  6. Velocity Field/Curl Noise Workflow for flip H17

    You can use volume vop to add curl noise to your volume before dops.
  7. Flip particles stuck on collision objects

    I fixed that problem but still the movement is not good. foam_01 - Copy.hip foam_01.hip v03.mp4 vellum_tear_test.hip ripple_for_work.hip splash.hip activate.hip
  8. Some of my flip particles are stuck and they are not moving. I used to stick to collision objects but the stick scale value is low. I dont know whether they are sticking or not having any velocity. Some please help me. setup.hipsetup_01.hip
  9. http://www.sidefx.com/docs/houdini/dyno/keyframe "When the object is inactive (Active = 0), keyframe the RBD Keyframe Active node’s Position and Rotation parameters to move and rotate the object manually, not the object-level transforms." REFERENCE IS KING!
  10. Is it possible to calculate rest field on an already simulated pyro? Because simulation took around 5 days and I don't have the luxury to do it again. I forget to turn on the rest fields in the pyro solver. Is there a work around for calculating it?
  11. I have this problem where I need the goal axis to point along the surface (like based on its normal) The thing is the default goal axis only works in one direction which is fine for object with flat surfaces but mine has curved surface like Wooden barrels. Is there a work around for this?
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