Hi Mdonovan.
do you by any chance still have the fixed hip file to your problem?
I am playing around with the exact same thing.
I am actually a compositor still new at Houdini.
How to get the particle strike orientation to follow on from its initial shoot particle orientation.
Have a look at the small attached files.
tankStrike_v04.hipnc
tankStrike4.mov
if u get animated geometry from via i.e. fbx.
and i want to get the copied points' orientation to stick to the normals
how would i do that
see video link to show what i don't want.
point oriention.mov