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1 NeutralAbout JorbWang
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- Birthday 01/01/1993
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Name
Jorb Wang
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it's all i want.THANK YOU Jiri!Cheers!
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Hi odforce, i have a small problem,its confused me a few days.how can i get the attributes name use vex or python(vex is better,because im not familiar with python)? for example,i have a geometry with some point attirbutes like "v" "Cd" "mass" "aaa",and prim attributes like "prima" "primb".if i want create a new string attribute and store all the attributes,how do i achieve that?
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hi,jon3de.thanks for your replay. yes,i know use "$HIPNAME.$F4.bgeo" its a good idea for auto-update.but sometimes i need custom my filename like pyro_big_location_v002.$F4.bgeo.so i cant only use $HIPNAME Variable.my idea is find the Version info from $HIPNAME,and give to my cache filename. pyro_big_auto-update_test_v001.hipnc here is my setting,in ROP Network i create a geometry node and add some parameters.but when i update my version to v002,i want the Version parameter auto-update to v002,follow the File Version.do you have any idea? and,thanks for remind me the
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hi everyone.wish you have a nice day. i need some help about scripting.but my English skill is not well.sorry for that. i have a hip named "test_hipfile_v001.hip".in this hip file i have a geometry ROP node that i want cache something like pyro,particles.and i want the cache named like "cache_pyro_v001.bgeo",the important thing is the cache version equal file version. here is the function i want achieve: when my hipfile update version to v002,i want the cache version auto-update to v002. i know $HIPNAME can fetch the file name ,but i don't know how to fetch the version info from $HIPNAME and transfor to .oh,i forgot another thing is i want code only in the Geometry ROP Node,because i achieve this function in SOP use Attribute Wrangle SOP Node,and transform the version info to ROP Node,but i think this too messy. can you gays give me some advise?thanks.
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thanks for your time,haggi. this is i want create cloud shape ,and my cloud file.i want cloud shape have more detail. this time i use the cloud noise node,but i know the node use turbulence noise,i use turbulence noise and aa noise to simulate the cloud noise,but not have a good look.what noise do you use to simulate could?thanks cloud_.hipnc
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Hi everyone,i'm a new gay about houdini.english is not my first language,and my english skill is not well ,sorry about that. i want make some realistic clouds.i use the cloud rig shelf tool,but i think it not what i want. i have a few questions about how to make realistic clouds. Q1: The shape of clouds.if i want make cloud like a cat,should i use a cat geometry as source? Q2:the noise about clouds.i try use turbulence noise or curl noise make the cloud have a better look,but i didn't find a good noise to simulate cloud.do you have some good advice about noise?