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About bob_gnarly

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  • Name
    Brendon Cahill
  • Location
    SOuth Africa
  1. Hi everyone, Silly question. I'm parenting a lot of Geometry objects to each other but I want to access the parent's attributes inside a SOP. As far as I can tell the best way is to use an Object_Merge node but I'm trying to avoid having to manually choose the parent object by name and wanted to know if there is an expression that will automatically find the parent object name? So I imagine (in my simple way) that there might be an expression that gets the Parent Object plugged into the input of the Child Object. Thanks. Apologies for the simplicity but I've dug and dug and somehow I can't find any info.
  2. Copy trace node and change file path

    Looking through what you did I'm seeing how you solved this by compressing time into a single frame (if I'm not mistaken). Really clever solution.
  3. Copy trace node and change file path

    Thank you so much. You made quite a lot of effort on my behalf... really greatful for that. Your example looks exactly like what I've been looking for. I'll take a look when I go back to my computer soon. I thought maybe it required using a COP network but got stuck trying to figure out how I can create a mesh from each iteration. Thanks again. \m/ \m/
  4. Hi, first time user and noob here. I'm trying to create Trace nodes dynamically using the Copy and Transform node but I want to be able to change the file path after the copy so I can iterate through a sequence of images and create a trace node for each one. So overriding the file path after creation I imagine. I've been digging through documentation but can't seem to figure out how I can do that. I assume I'm approaching this in the wrong way so any advice on which direction I should look into would be appreciated.