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dave_dave

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About dave_dave

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  • Name
    Dave Brennan
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    Canada
  1. Unreal landscape hole

    Thanks for the replies, appreciate it. So the holes are controlled by a visibility layer in Unreal. So I took a look through the plugin C++ code and it looks like Houdini will translate the Heightfield data into the height layer and then any other layers will be converted into material layers. It looks like there's nothing currently there that will output the special visibility layer. I'll keep digging and if I find any more info I'll update this thread for anyone that finds in in the future.
  2. Hi, I have my heightfield exporting from Houdini into Unreal without any issues, but I can't seem to find any info on how to export the landscape holes. I can set the hole material, but not the actual hole itself. Does anyone know how, or can point me in the right direction? Thanks, Dave
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