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pyroX_0

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    Poya
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  1. Hi everyone, I hope you are all well during these times. I have a quick question to ask about texturing a re-meshed grain simulation. The UVs of the mesh change and thus throwing the texture UV space all over the place. Is there a way for to remesh the grain simulation so that the topology allows the texture to stick to the geometry? I can provide the file if it helps. Thank you very much, your time is appreciated.
  2. Hi all, i hope you are wall well. I have a quick question regarding exporting of transform data from my rbd object. I need to use the transforms in Maya. So i have tried to export the rbd as an fbx, however i still do not get the individual transforms for each peace in my rbd sim. So as an example imagine a sphere attached with cubes. I would want to export the cubes and each other their transforms from Houdini to Maya. any one have any solutions? Thank you
  3. Thank you so much for this. I just checked it out and it pretty much what i wanted. I have one more question. If i were to then cache these out and send them over to maya. How could i extract each cubes transform value as it moves along with the animation?
  4. Hi guys, I hope you are all well. Okay, I have this issue for this personal project I am doing for a friend's short film. Basically, we have a rigged animated model of a man walking. I need to attach these cubes to the body (all over the body that is) completely covering his body with cubes. I then need the cubes to be colliding with each (basically to have no intersections between the cubes). Can someone please give me some advice as to how I will stop the intersecting geometry. I have scattered points on the animation, copy to points the cubes and have run a rbd solver to solve the penetration but I still do get some intersecting. I am sure there is another way for this. Thank you all soo much. Merry Christmas
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