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About apaza610

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    homar orozco
  1. Hello, I am creating a rig for a Game Engine, but I can't figure out how to avoid the CONTROL nulls to be exported as bones along with the deformation bones in the FBX file.......I need a clean skeleton with no extra helper bones, please any suggestions ??? thanks...
  2. Carving roads on terrain, Houdini 16

    Thanks again Doudini, your examples are really helpful. Looks like I'll be switching all my terrain modelling to Houdini, what an amazing software backed with such a helpful community
  3. Carving roads on terrain, Houdini 16

    That's exactly what I needed, thanks a lot Doudini , One question more please: how did you snapped the curve to the terrain?
  4. Hello everyone, I have a question please, I'm using the new terrain tools in Houdini 16, but I can't find an example of how to carve a road in the terrain, please I need any hint or example, thanks....
  5. Now I understand what was I wrong with, thanks Dominik and dedeks3000 ........
  6. If possible I would like to use an expression, not the wrangle node, unless there's really no other way........
  7. Hello, one question please: What expression can I write to use the @ptnum attribute to drive the @P.y attribute using VEX or Python expressions. What if I want to drive @P.y with @P.x ?? thanks in advance.......