Hi everyone,
Because of my job for the past year or so I have been using Maya for anything related to fx work and so, I have forgotten a lot of the workflows I took for granted in Houdini. Now, I am trying to get my head back in the game but I am having a bit of trouble transfering attributes and controling states in dops from sops operators. In the file I am attaching (which is based on an example I found right here on odforce), I am trying to get the Ground object I have in my scene to start breaking when the color attribute in the sops conext is red. It's not working right now and I am trying to find out what I am doing wrong.
As you can see in the attached file, I tried to do it two ways (active value and glue) but I failed misserably on both counts. Can someone please explain to me what I am doing wrong? Also, if I wanted to set my velocity to the transfered N direction of the sphere object, how would I go about doing that?
I know it is a hustle but, if you have the time, I would really appreciate any help.
Best regards,
George