Hi Ben,
Thanks for that, it's super encouraging to hear all this!
I'm more interested in the VR field, and I guess my initial mistake was thinking that the two (games and VR) were very similar, if not the same. The problem is that I very much enjoy doing FX (I'm currently an FX TD), and I feel like there aren't too many VR establishments who need a real-time FX artist at the moment. I'm not sure if I'd enjoy stitching comps or pushing out low-poly assets and don't want to regret leaving the VFX industry for that. As I'm writing this, I'm guessing that everyone starts off on one way or another by doing aforementioned tasks, and moving up to doing FX for example?