
BrookerT
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Name
Brooke Sanders
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Location
Canada
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Hello! So I'm not sure if I should be posting this in a Maya forum, but I'm having issues with constrained objects in Houdini. The object was rigged in Maya and then exported to be rendered in Houdini, but when brought into Houdini, on certain frames the parent constraints freak out and cause a weird effect ( show in the picture ) I've narrowed it down to the objects that are being parented. I've tried to delete the constraint and just parenting under the geo, still no luck. Has anyone else ever encountered this? If so what did you do to fix it? Thanks
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Actually it's been solved. It turns out it was the namespace colons that maya does automatically, as colons are an illegal character in Houdini deleting them makes it editable. Thank you for all of your help.
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Will this preserve animation ?
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So I've attached my alembic as well as the settings on the alembic I've exported. test10.abc
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Ok so I selected this setting and after importing it is still not working.
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Is this in the import options? or the options after importing?
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ok here is the file test.hipnc
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how do I do that?
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so I actually just figured out that if I do the same thing with an alembic exported from houdini, it works. The problem is that my alembic is exported from maya. Does anyone know what setting I'm missing in Maya to get this to work? Thanks
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So I've exported an alembic from Maya, and brought it into houdini. I want to edit individual polygons inside the alembic. When I unpack and convert and then try to select the polygons I want to delete I get the error.
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It won't let me edit individual polygons before unpacking?
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I've unpacked the geo and converted it, When I try to selected and delete or group the polys I get the error "Attempt to access and object that no longer exists in Houdini" is there a way to delete individual polygons or groups? Thanks
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Hello, I was wondering if anyone had any suggestions as to why my flip fluid sim seems to "compress" as my container moves. Any help would be appreciated. Thanks!
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- dissapearing
- particles
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(and 5 more)
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After changing to volume collisions it works, one last question though. Why do I need double polygons? Is there a way to have single polygons but increase collision thickness? Thanks!
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So the advice worked! The water is staying where it's supposed to in the beginning, but then it will not leave the cup, its acting like there's and invisible polygon on the top stopping the particles from coming out. I've attached my scene file, the particles are supposed to go out and kinda "spray". splashFX_lookdev_v012.hipnc