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Snappy_Darko

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About Snappy_Darko

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    Snappy_Darko
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    London, UK
  1. Turning object to liquid upon impact

    Hey tamagochy, any chance you could elaborate for a novice? i'm pretty stuck.. My questions are 1) How do I 'copy' the 'strat' (strategic?) frame, 2) Where do I paste it (in which node and where?) and 3) I'm using rigid bodies solver so the object falls and retains UV's, but will turn it into FLIP fluid 1 frame before impact - Have i got this process right? This will be imported to a game engine btw, not sure sure if this will effect how I do all this. As for transferring UV's, im just going to following this tutorial -
  2. Assigning material to RBD

    God bless you Abyss for posting the solution to this, you saved me a few hours :-)
  3. Turning object to liquid upon impact

    Thanks
  4. Turning object to liquid upon impact

    Hi, just a quick question on this, How do I key-frame this FLIP sim to occur only upon impact? If i do what you suggest then the object is voxelized which messes up the UV's meaning that it won't receive the materials i've made. Basically, just need to know where to look to be able to work with materials within this sim.
  5. Turning object to liquid upon impact

    Thanks. I'll give that a go.
  6. Turning object to liquid upon impact

    Hello, I want to have an object (that i've modeled) drop from a height and upon impact with the floor turn into a liquid. There may be an obvious way through this but I'm new to Houdini, can someone suggest the nodes and/or processes I need to investigate to achieve this effect. Many thanks
  7. I've just installed Houdini on my new laptop (it runs an AMD RX 580 and a Ryzen 1700) and i'm getting crashes everytime i try and snap the Houdini window to either top for full screen, or left/right for half screen (a Windows 10 feature). It seems to run OK when using it otherwise (though i've not really done any extensive tests) but whenever I drag the window it gets "11064: Fatal error: Segmentation fault", or similar. I tried changing the GPU Tdr delay value (like in this tutorial - https://support.allegorithmic.com/documentation/display/SPDOC/GPU%2Bdrivers%2Bcrash%2Bwith%2Blong%2Bcomputations and it seemed to work for a few times, but then it went back to crashing again. I've tried Adobe Premiere Pro, Illustrator, Photoshop and Zbrush, none of them have this issue of crashing. Perhaps Houdini's not registering the GPU??... I have no idea. Any help would be really appreciated. FIX: Realtek Drivers mess with Houdini. Deinstall the using Method 2 - https://appuals.com/how-to-disable-windows-10-from-automatically-installing-realtek-drivers/ [appuals.com]
  8. Hello, I'm been making some materials in Substance Painter and have tried to set them up in Houdini, but they're not registering properly. https://imgur.com/a/6VXf4II I've set them up in another package (Unreal Engine) and they work fine, just wondering what i'm doing wrong here. I know the levels may need adjusting in Houdini, but the colours are all wrong, it seems Houdini is skipping some of the colour maps - for example the handle is green when it should be grey. p.s not sure if this is the right subforum for this question, but it seemed the closest.
  9. Hi, This is the first rig i've made (following a tutorial on Houdini to Unreal Engine rigging/animation), but am finding that the running motion is tearing the model - specifically the knees of the model are breaking through the fabric of the clothes. I'm using a stock animation from the UE4 porgramme This is a video of the issue - notice the knees. Here's a pic of the skeleton too - https://imgur.com/a/i2mkObN Any suggestions as to how I might rig this better in Houdini, would be massively appreciated. I may also post this in the Houdini/Unreal section, but I thought i'd check in here first.
  10. Houdini character animation to Unreal Engine 4

    Hi, and thanks for the quick reply! Do you mean exporting the model back out of UE4 into Houdini and then back into UE4 and then making the skeleton in Unreal? I'd not heard of the autorig in Unreal, do you have a link to it by any chance? All i can see are Blender tutorials on Autorigging for Unreal. I will keep you updated if I have any success :-)
  11. Houdini character animation to Unreal Engine 4

    Hi, Was wondering if you can help. I'm trying to retarget a skeleton I made using Houdini Autorig in Unreal Engine, so i can control the character in 3rd person. Struggling to do this since most tutorials seem more about importing animations in Unreal, as opposed to making a skeleton that will work in Unreal. You seem to be one of the few people trying to work with UE4 and Houdini for animation purposes and I was just wondering if you have any suggestins/advice for what I'm trying to achieve. I did have a look at the Varomix tute, but again it's about importing animation cycles rather than retargeting. Thanks in advance :-)
  12. Starting out Modelling in Houdini - Experiencing basic issues

    Thanks Alexey, that's much clearer :-)
  13. Starting out Modelling in Houdini - Experiencing basic issues

    Hi Isleofgough, just curious, in the menu are you getting the option to flatten Vertical and Horizontal (H & V)? - mine doesn't display the H and V buttons like the videos do, only displays Flatten button and I have to then adjust the parameters separately (in the edit points SOP).
  14. Starting out Modelling in Houdini - Experiencing basic issues

    Hey, worked it out. I was looking at the functionality for the old menu. Sorry for the trouble Alexey, i got confused with the old tutorials that have slightly different functionality. I was just wondering how you programme Flatten on Horizontal and Vertical access like you have in the New Menu - I thought it came pre-programmed like that, but i think you customized it. Thanks for all your help and support, it's an incredible plugin you've made!
  15. Starting out Modelling in Houdini - Experiencing basic issues

    Hey Davp, just curious have you got those modelling tools? Like i mentioned I bought them the other day and have installed them, but for whatever reason some of the tools (teh mesh tools mostly) in the package just aren't showing up in the menu box. Ive contacted the guy and he's kindly sent me an older version to use, but that doesn't work either. It must be me as there are many happy customers commenting on his vimeo pages. Just wondering if you've encountered any issues with it (if you indeed own them yourself)?
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