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Snappy_Darko

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Everything posted by Snappy_Darko

  1. Hello, I've trying to use mapbox, but I keep getting this error message: Qt Error: Uncaught ReferenceError: mapboxgl is not defined , does anyone know what the problem might be? Thanks
  2. Is there a Houdini 17 to 3ds Max bridge script, something similar perhaps to Nyx sidekick? I don't believe Houdini Engine performs this (though I could be wrong).. any ideas would be appreciated.
  3. Is there a Houdini 17 to 3ds Max bridge script, something similar perhaps to Nyx sidekick? I don't believe Houdini Engine performs this (though I could be wrong).. any ideas would be appreciated.
  4. I've been trying to reference a null in the flip object but it doesn't work (i.e the flip solver doesn't show anything) Here's my issue - https://imgur.com/a/vXUpqyR . What could I be doing wrong? It comes from following this section of the tutorial - https://vimeo.com/173335049#t=9m37s [vimeo.com] He's using Houdini 15..is that why its not working for me?
  5. Basic Nodes Needed for UV preservation after Flip Fluid Sim

    It looks promising for sure, only here (4min52) he copies the colour parameter in pointvop, but doesn't say where (or if) he pastes it. I follow everything he does and get this https://imgur.com/a/iOidwJM (the colours are all wrong). He's using version 15, maybe that's why?
  6. The only tutorials I can find on preserving UV's after a flip fluid sim are for Houdini 16.0. I'm running 16.5 and have struggled to get the procedure right. SO far I have the Flip Fluid operation, then Convert to VDB (polygons?), then attribute transfer...however this doesn't really get me anywhere. If someone could list the string of nodes that I need i'd be really grateful.
  7. Basic Nodes Needed for UV preservation after Flip Fluid Sim

    Hi Atom, I've struggled to implement what you've suggested as im pretty new to Houdini. But I found a video that may demonstrate would your talking about. It's this: (the video is keyed to the time where he starts to promote points.) My issue (besides the video being a bit disjointed and hard to follow), is that it's an old version of Houdini and the workflow is quite different in 16.5 I have perhaps a simpler question regarding this image: https://imgur.com/a/BFrwz39 Firstly, I don't want to create a sim, just an object from a single frame from the sim - which is what the image above shows. However, I need to retain the shape and the UV's of image A for image B. I need the UV's and the ID maps attached, so I can then texture the newly shaped object in substance painter. As I mentioned I pretty new to Houdini, so any suggestions please keep it basic (if possible). Thanks
  8. Basic Nodes Needed for UV preservation after Flip Fluid Sim

    This all looks really promising, thank you. I haven't used promote before, though ive seen it being used, just didn't know what it's purpose was.
  9. Hi all, I have some geometry that I would like to create a melted effect on. I don't need to simulate a melting object, just have the static object look like it has melted (i.e deformed like an object made of wax, which has melted) I will need to preserve the material id map (UV information) too. Any nodes or processes anyone can suggest? I have tried rigging it and then deforming it through that, and it looks ok, but I was wondering if there's a better technique. Thanks
  10. Replacing Houdini Ground Plane In UE4

    Thanks for the link. The scene is first person and I want the animation to trigger when the first person gets within a certain distance from the object. I'll try the texture vertex animation, Luis Kruel I think has a video on those.
  11. Replacing Houdini Ground Plane In UE4

    Novice Q: I'm exporting an RBD collision from Houdini to UE4, how do I replace the collision geometry of the groundplane in Houdini with the landscape i've created in UE4?
  12. Replacing Houdini Ground Plane In UE4

    Thanks, I used the Terrain Object node, which turned the terrain to a ground plane.. though my issue now is that I can't trigger the animation in UE4, they will be baked into the FBX and i don't believe can then be controlled by parameters in UE4 .
  13. Turning object to liquid upon impact

    Hey tamagochy, any chance you could elaborate for a novice? i'm pretty stuck.. My questions are 1) How do I 'copy' the 'strat' (strategic?) frame, 2) Where do I paste it (in which node and where?) and 3) I'm using rigid bodies solver so the object falls and retains UV's, but will turn it into FLIP fluid 1 frame before impact - Have i got this process right? This will be imported to a game engine btw, not sure sure if this will effect how I do all this. As for transferring UV's, im just going to following this tutorial -
  14. Turning object to liquid upon impact

    Hello, I want to have an object (that i've modeled) drop from a height and upon impact with the floor turn into a liquid. There may be an obvious way through this but I'm new to Houdini, can someone suggest the nodes and/or processes I need to investigate to achieve this effect. Many thanks
  15. Assigning material to RBD

    God bless you Abyss for posting the solution to this, you saved me a few hours :-)
  16. Turning object to liquid upon impact

    Thanks
  17. Turning object to liquid upon impact

    Hi, just a quick question on this, How do I key-frame this FLIP sim to occur only upon impact? If i do what you suggest then the object is voxelized which messes up the UV's meaning that it won't receive the materials i've made. Basically, just need to know where to look to be able to work with materials within this sim.
  18. Turning object to liquid upon impact

    Thanks. I'll give that a go.
  19. I've just installed Houdini on my new laptop (it runs an AMD RX 580 and a Ryzen 1700) and i'm getting crashes everytime i try and snap the Houdini window to either top for full screen, or left/right for half screen (a Windows 10 feature). It seems to run OK when using it otherwise (though i've not really done any extensive tests) but whenever I drag the window it gets "11064: Fatal error: Segmentation fault", or similar. I tried changing the GPU Tdr delay value (like in this tutorial - https://support.allegorithmic.com/documentation/display/SPDOC/GPU%2Bdrivers%2Bcrash%2Bwith%2Blong%2Bcomputations and it seemed to work for a few times, but then it went back to crashing again. I've tried Adobe Premiere Pro, Illustrator, Photoshop and Zbrush, none of them have this issue of crashing. Perhaps Houdini's not registering the GPU??... I have no idea. Any help would be really appreciated. FIX: Realtek Drivers mess with Houdini. Deinstall the using Method 2 - https://appuals.com/how-to-disable-windows-10-from-automatically-installing-realtek-drivers/ [appuals.com]
  20. Hello, I'm been making some materials in Substance Painter and have tried to set them up in Houdini, but they're not registering properly. https://imgur.com/a/6VXf4II I've set them up in another package (Unreal Engine) and they work fine, just wondering what i'm doing wrong here. I know the levels may need adjusting in Houdini, but the colours are all wrong, it seems Houdini is skipping some of the colour maps - for example the handle is green when it should be grey. p.s not sure if this is the right subforum for this question, but it seemed the closest.
  21. Hi, This is the first rig i've made (following a tutorial on Houdini to Unreal Engine rigging/animation), but am finding that the running motion is tearing the model - specifically the knees of the model are breaking through the fabric of the clothes. I'm using a stock animation from the UE4 porgramme This is a video of the issue - notice the knees. Here's a pic of the skeleton too - https://imgur.com/a/i2mkObN Any suggestions as to how I might rig this better in Houdini, would be massively appreciated. I may also post this in the Houdini/Unreal section, but I thought i'd check in here first.
  22. Houdini character animation to Unreal Engine 4

    Hi, and thanks for the quick reply! Do you mean exporting the model back out of UE4 into Houdini and then back into UE4 and then making the skeleton in Unreal? I'd not heard of the autorig in Unreal, do you have a link to it by any chance? All i can see are Blender tutorials on Autorigging for Unreal. I will keep you updated if I have any success :-)
  23. Houdini character animation to Unreal Engine 4

    Hi, Was wondering if you can help. I'm trying to retarget a skeleton I made using Houdini Autorig in Unreal Engine, so i can control the character in 3rd person. Struggling to do this since most tutorials seem more about importing animations in Unreal, as opposed to making a skeleton that will work in Unreal. You seem to be one of the few people trying to work with UE4 and Houdini for animation purposes and I was just wondering if you have any suggestins/advice for what I'm trying to achieve. I did have a look at the Varomix tute, but again it's about importing animation cycles rather than retargeting. Thanks in advance :-)
  24. Starting out Modelling in Houdini - Experiencing basic issues

    Thanks Alexey, that's much clearer :-)
  25. Hello, I've started to experiment with modelling in Houdini and have encountered some roadblocks almost immediately. That may have to do with my settings, but i'm not certain. I'd appreciate any tips if you have a moment 1) When I Ctrl + Create object (Sphere, Box, Tube etc) it creates the geometry at object level, rather than at SOP level. Thus i'm forced to create each new piece of geometry by manually putting down a node, which renders pointless the shortcuts from the pop up radial menu and the Create menu tab. 2) When I'm trying to do a Boolean operation I cannot select the second object (using the select arrow). Again, I have to create a node. 3) Boolean just won't work on my model, whcih is just a very simple bit of box modelling, here's the file https://drive.google.com/open?id=1pau6l2cnVcn3NstddBiKEbLasKjdQPjb These very simple things are very frustrating, but i am very new to Houdini so they could be straightforward oversights. Help would be hugely appreciated.
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