Jump to content

Dubtronics

Members
  • Content count

    20
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Dubtronics

  • Rank
    Peon

Personal Information

  • Name
    dubs
  1. Installing Qlib Package method

    I had a similar issue where some of the the features were loading and I could see the tools but when i added a node to scene it would say the definitions were incomplete. When I loaded the example files I would get the same error as well.
  2. Installing Qlib Package method

    sorry guys i couldn't get it to work and then I forgot about it.
  3. Installing Qlib Package method

    Thanks but i am trying to do the package method since all my other plugins are installed that way. but maybe i should just use this way.
  4. Hi guys I am trying to install qlib for houdini 17.5 using the package method. The instructions says Extract and move it into the Houdini config folder in your home folder and Copy the qLib_linux.json (or qLib_windows.json) file into the packages folder that didnt do much so i added my path to the folder in the last line."path" I got some of the tools to show up but its not loading the other OTLs. I am guessing I need to add the path to other sections but I am not sure where. { "env": [ { "QLIB": "$HIH/qLib-dev", }, { "QOTL": "$QLIB/otls", }, { "HOUDINI_OTLSCAN_PATH": "$QOTL/base;$QOTL/future;$QOTL/experimental;$HOUDINI_OTLSCAN_PATH", }, ], "path": "$QLIB", }
  5. Distance fall off

    Thanks for pointing me in the right direction, after a bit of trial and error and copying of random bits of vex I have something working althought it dosent make sense to me 100%. i have attached the file in case some one find its it useful. finddistance_working.hipnc
  6. Distance fall off

    seems the file didnt upload correctly. finddistanceB.hipnc
  7. Distance fall off

    Hi I am doing the entagma tutorial where he is blending from low poly to high poly object. In their example they are using a single point from a sphere to create the blend as in the image below . I would like to use a piece of animated logo to reveal between the two. Using bit of vex I found on this site I think I am getting the distance from sphere to each point on the grid but when I visualise it as Cd. It only seems to be taking a few points into account. What I expect is black circle around the sphere. Thanks finddistanceB.hipnc
  8. Mouse causing hand wrist pain

    Besides the wacom I also recommend doing some Yoga or just some stretching at regular intervals. I also had wrist and shoulder issues and a combination of these things has really helped. If I have to use a mouse I make sure its a good one with a bit of weight on it.
  9. I dont think that would be possible as the file types are different. Even if there were willing to they wouldnt be able to open the file. You can convert to apprentice files to Houdini Indie.
  10. Custom attract

    Thanks. This is completely different from the process I was trying , good to see a different way.
  11. Custom attract

    I guess the simpler question is how to calculate the distance of particles to an object?
  12. Custom attract

    Hi I am trying to create a custom attraction tool using popvops. Its a method I learnt doing a houdini course I would like to improve on it but I have been stuck on it forever. Instead of using a pop attract we are using a popvop to calculate the distance of the particles to a point in space and making them move to this point, if I am using a single point to attract them to its working fine, but what I would like to do is to attract them to multiple points ie a mesh. I have tried using the importpoints but that just makes them go to origin. I would like them to move to the rubber toy. Any advice would be appreciated. I have attached the file and the particle stream I am using to test. Cheers Particles.72.bgeo.sc attraction test.hiplc
  13. Controlling solver sop

    Hey guys, I am following this Ben Watts tutorial, where he has a system to grow points on a surface. Its a great system , I am still trying to get my head around the sop solver but what I would really like to do is to be able to slow it down. I have tried animating the search radius of the point but that gives me limited control. I tried using a time shift but that just kills the whole grow effect. Any tips would be much appreciated. Cheers. video
  14. change color by spline ramp

    Thank you, I dont quite understand why, but if the ramp is being adjusted in the geometry level it works.
  15. Hi I am trying to do this old POP tutorial, there is a section where he takes the red color value and modulates it with a spline ramp. (around the 4 mins mark) For some reason I cant recreate this at all. He is using a VOP sop and I am recreating it in an attribute vop , i think that should work fine . when i connect my ramp it just removes all the color. Thanks https://vimeo.com/95644892
×