Jump to content

Isleofgough

Members
  • Content count

    46
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Isleofgough

  • Rank
    Peon

Personal Information

  • Name
    Philo Calhoun
  • Location
    Seattle
  1. Modeler 1.0

    It looks like any upgrade from DM2 still costs $100. Edit: Thank you Alexey for giving me the link. It is great.
  2. Modeler 1.0

    Unfortunately it looks like this is $100 for users like me who bought DM1 and upgraded to DM2. There is no discount. Is it actually a new product or just renamed DM2?
  3. VEX 101 and new point SOP

    I don't think you can use attribute expression to delete an attribute.
  4. VEX 101 and new point SOP

    Did you try an attribute delete node? I don't have access to a computer this week, but I would think that would work.
  5. Mac Pro with limited funds

    Thank you. With the amount and type of other software I use, not to mention data only on a time machine backup, switching operating systems is not desirable. The comments on configurations were helpful.
  6. Mac Pro with limited funds

    I am trying to keep buying a Mac Pro under $9000 with discount. I burned out my iMac from probably overheating with many days of rendering. If rendering models with high definition texture maps but little simulations is the goal, would it be best to upgrade the processor from 8 to 12 cores, expand RAM, or upgrade the graphics card to a Vega?
  7. How to reduce grain in render

    It looks like "sheen" was what caused the problem. Changing it to zero fixed the render issue.
  8. There is no patterns section in Houdini 17.5, but you can add a principled shader and right click: allow editing of contents, and add a pattern within this
  9. It sounds like you don't have good Uv mapping. Check your uv view to see if you have a shape other than just a line or nothing.
  10. I am rendering an image that takes about an hour and a half on a Imac 2017 and it has more grain than I would like (see attachment). How would I improve this without significantly increasing render time? My current Mantra render settings are: Mantra tile size 48 Reflection limit 4 Refraction limit 4 Diffuse limit 0 Color limit 3 Ray tracing Bias 0.001 Sampling pixel sample 5x5 Gamma 2.2 Min ray samples 2 max ray samples 8 noise level 0.001 Global quality 2 Diffuse quality 1 Render 16 bit integer Tiff with gamma 2.2, 2500x2000 px
  11. How to transform objects according to curve normals

    I figured it out. I needed to transform the grid slightly. Everything is working ZipTie.hiplc
  12. I am trying to create the beginning of a plastic ratchet tie, and I can't seem to get the notches to align properly according to the normals of the curve. I am using copy to points. How would I transform them afterwards according the direction of normal of the curve? What am I missing? Thanks.
  13. Fern Generator HDA

    That looks useful. Thank you for sharing!
  14. Bone rotation, hand rigging

    I discussed this with Mr. Goldfarb from SideFx and it does not appear one can change the default behavior of new bone creation in ortho views. However, it was possible to fix the rotations with a somewhat tedious method of clicking on each bone, enabling child compensation, cleaning any transforms, rotating the bone 90 degrees in z, cleaning rotates, and then disabling child compensation.
×