
bealobo
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0 NeutralAbout bealobo
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Peon
- Birthday 10/20/1978
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http://www.bealobo.com
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Name
Beatriz
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Location
Los Angeles
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Hi, I'm trying to assign a material to some instances and I'd like for the opacity to be driven by a set the instanceObject uvs (uv) and the basecolor to be driven by the instanceTemplate uvs (uvgral). Is this possible? What I'm trying is to call uvgral in the material but it's not working. Overrides I do at SOP level don't work (naturally) and my attempt to make an override at object level was unsuccessful. Thanks!
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Really nice!
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NEXTLIMIT: Beta Test the new Houdini plugin for RealFlow!
bealobo replied to NextLimit's topic in Other 3d Packages
It's already out http://realflow.com/plugins.htm -
I'd say those are fluid advected particles, myabe rendered as volumetric points?
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Nice test netvudu. I like this tool but there is so much difference between a real hi-res sim and a hi-rezzed sim. It's useful of course, but it's not a replacement for a hi-res sim from my point of view. I'm sure you agree Having said that, Sam.h: "higher frequencies on your emitter" do you mean in the AutoDop/Upres smoke solver??? like the manual advice on setting this to even a lower value (0.7 instead of 1). What's the real effect (I haven't had much time to try it out)? Cheers
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This reminds me so much to www.benchwell.com Thanks for sharing!
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Realflow compatibility with Houdini 9.5
bealobo replied to bhaveshpandey's topic in Other 3d Packages
Well I don -
wasn't expecting this one! hahah thanks!!!
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Challenge #1 : Bridge Of Cards (apprentice Wip) - bealobo
bealobo replied to bealobo's topic in Challenge 1 archive
Hi again! I had some time to complete the bridge finally (partly thanks to other participants' hip files + mail list). Out of the challenge but finished anyway I'm happy So, when is the next one? BridgeOfCards_Bea.hipnc -
how to control sprite size in SOPS
bealobo replied to rohandalvi's topic in General Houdini Questions
Hi! I'm new to Houdini, but I tried this and worked in your scene althought might not be what you're looking for: In the POP sprite node you hace scale set to $SX and $SY, you can control the size from there, like add a multiplier for example. Does it help? -
Challenge 1 - House Of Cards (apprentice) - archform
bealobo replied to archform's topic in Challenge 1 archive
wow, amazing! -
Very cool winners. Congratulations!
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Challenge #1 : Bridge Of Cards (apprentice Wip) - Kumpa
bealobo replied to kumpa's topic in Challenge 1 archive
hi! thanks! about the corridor, I used python RealFlow to generate spawn particles from the bulk of the fluid once the fluid was simulated. -
Challenge #1 : Bridge Of Cards (apprentice Wip) - bealobo
bealobo replied to bealobo's topic in Challenge 1 archive
Hi! maharzan, it's the cropping of the texture, just a very quick work on Photoshop, I'll revise it for the final render. Netvudu, what do you say about my brain?!?! Yes that's how I finally made it, I tried creating an attribute only but I had to do the override anyway.