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Community Reputation
0 NeutralAbout Ikuya
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Rank
Peon
Personal Information
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Name
ifuruta
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Thank you for your advice on my basic questions, I now understand how to use Polyloft properly. In addition, Skin works fine. Thank you very much.
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Hi guys, I'd like to add surface to the sides of these two curves, but I can't quite get it to work. Any advice would be greatly appreciated. untitled.hip
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Thank you guys, I've attached the hip file. Could you please check it. paper.hiplc I hope to make more complicated paper animation models in Unity, so I 'd like to do work of skin weight and bone animation to low poly mesh. And after I did work I 'd like to subdivide the skin mesh smoothly for good looks, But I have not found the method before I export the skin mesh to Unity. This is a link of the reference video. I hope my models in Unity become closer to this looks a bit. https://www.youtube.com/watch?v=Qm363Lds-mc
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Hello, I'd like to export the paper mesh animated to Unity3D. I want to subdivide the mesh to make smoothly before it is exported to Unity. Firstly, I added subdivide sop after Bone Deform, the looks was very good. But I couldn't export to Unity to keep skin mesh. Secondly, I added subdivide sop before Bone Deform. I could export the skin mesh but skin weight was broken. Could you give me some advise? I'm wondering if someone can help me.
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Hi, guys. I'm starting to study with houdini 16. I'm trying this Pyro tutorial which can be able to learn how to use Pyro. https://www.youtube.com/watch?v=fTIeGob0Wuo but, I aware that shading workflow in houdini 16 has many difference compared with this tutorial, . I wanted to create the same look, but I couldn't it. It was so difficult. This is my hip file and the capture image on my creation. pyro_practice.hipnc Could you give me some advice please?
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Waoooo!!!! That's so amazing!! I really appreciate your great work! I'm very impressed what you did. It makes me encourage a lot. Thank you for sharing your method and your hip file!!!
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Thank you, davpe and Sean-R! I'm so excited. I really appreciate your kind cooperation. These hip files are really helpful for me to make a bottle cap model. davpe I didn't understand how to edit polygon like other 3D softeware.(Maya,3DsMax) So, your hip file is so helpful to learn basic houdini modeling opareation. Sean-R Attribute Wrangle node is like magic. your wrangle code is bloody impressive! It's amazing. I restart to make bottle cap modeling. I'll put it to good use.Thank you! Ikuya
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Hi, guys. I 'm practicing houdini modeling. Now I'm tring to make a coca cola bottle cap watching gear making tutorial movie. Https://www.youtube.com/watch?v=2VIutrsYK5M But it didin't go well, could you tell me other good ways to make a bottle cap model? bottle_cap.hipnc Reference Images
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Wow, thanks so much to you for this amazing method, I really appreciate it and I'm excited. I can't still understand everything about VOPs network of your hip file, but I'm starting to get it. Thanks for the hip file. I'll put it to good use.
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Hi, guys. I'm a houdini begginer. I want to make a coca cola bottle. First, I tried to make it using revolve SOP, but I didn't know how do I make a dent on a bottle. Could you give me some advice, which SOP should I use to make the bottle efficiently. Best regards, Ikuya