Ive been trying to look into establishing a Houdini destruction pipeline for our game and we have started at looking at exporting to UE4 for testing. Ive followed most of what Luiz has posted in his videos online but Im getting not very far with my sim looking like a jumbled mess.. Im sorry if this has been asked before if it has please point me in the right direction
Here is the material I have in unreal and Ive attached the .hip file. Ive notices the export of the file is always coming out at 139x149 even when i do set it to 1024
I copied and pasted the shader code into UE4 and added the rot and pos textures and the bounding box values.
Thanks in advance