Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Everything posted by Gawai

  1. Hey Guys Ive been trying to look into establishing a Houdini destruction pipeline for our game and we have started at looking at exporting to UE4 for testing. Ive followed most of what Luiz has posted in his videos online but Im getting not very far with my sim looking like a jumbled mess.. Im sorry if this has been asked before if it has please point me in the right direction Here is the material I have in unreal and Ive attached the .hip file. Ive notices the export of the file is always coming out at 139x149 even when i do set it to 1024 I copied and pasted the shader code into UE4 and added the rot and pos textures and the bounding box values. Thanks in advance Wall_Export_test_01.hip
  2. Hey ernieML Have you ticked High precision UVs for the mesh in UE and changed vertex colour to replace? It seems to work for me
  3. The new beta on the houdini github seemed to do the trick https://github.com/sideeffects/GameDevelopmentToolset/tree/Development
  4. managed to get it fixed!
  5. Ive done some other tests with the Pigs head Im getting some weird rotations with the chunks as you can see here .. https://drive.google.com/open?id=0B19GnpEaIGHXNGhUNS1NS3BqdEE
  6. Need some expert help :)

    Thank you mestela, these along with the breakdown should be a great start
  7. Need some expert help :)

    Hi I'm new to this forum and Houdini and I came across this while searching for methods to do this kind sim. Could I shamefully ask for someone to do a tutorial on this or at least point me in the direction of tutorials that will help with doing sims like this? Thanks Adam