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About kvaletet

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  • Name
    Morten Kvale
  • Location
    Gimpville, Norway
  1. Falling Pixel Sort Effect

    Oooh, fancy!
  2. Destruction of previously animated object

    That's great! I'm happy I could help you out
  3. How to repeat this effect

  4. Destruction of previously animated object

    Here's a quick example moving an animated object to the origin, fracture it, create constraints, then move it back to original animation position.In sim we can take advantage of active and animated attributes to have the pieces start at the origin with (active = 0, animated = 1) and lining the pieces up with the constraints when the constraints are imported into the sim, then move the pieces to animated object position and turning the desired pieces active (active = 1). Kinda quick and dirty, but it works. Constraints are not effing atleast. Don't let the guide of the constraint in the constraintnetwork fool ya. rigids_animated_constraints_at_origo.zip
  5. Destruction of previously animated object

    Probebly your constraints not lining up with your pieces. On the first frame of your sim (or at the frame you import your constraints). Try having your pieces at origo on the first frame (with active = 0 and animated = 1), then move them to the animated position and use a sop solver to to make the desired pieces active.