Hello Guys,
I hope all are doing well.
I'm prtmsh, new to the cg/vfx industry, currently an intern learning camera tracking and matchmoving.
I started with matchmoving to get my foot in the door, but I aspire to be an FX artist.
My question is related to what learning path to follow. I have very basic knowledge of modelling in Maya and 3ds Max.
I cant afford to attend any VFX/CG school, mostly watch youtube and Digital tutors.
Should I first learn to create particle sims like fire,smoke etc in Max/Maya and once i'm good at that look for a junior level job, and slowly move on to Houdini.
Will knowledge of Max and its FX plugins help me towards understanding Houdini better?
I am aware I can start with Houdini directly, but reading from posts here I suppose i'll have to study Math and python as well.
Kindly excuse me if my question is redundant or too noobish, I have very beginner level knowledge of what CG/VFX is.
I would appreciate your advice.
Thanks & Regards.