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heydeun2

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About heydeun2

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    ddun
  1. Houdini Pyro render issues

    @ejr32123 Oh sorry I misunderstood... Luckily another person gave me an advice to increase the substeps and it worked! Thanks for trying to help!
  2. Houdini Pyro render issues

    @ejr32123 Umm...I don't know this is the right thing you want, this is my emitter part. I've used vdb volume and volume VOP!
  3. Houdini Pyro render issues

    Thank you too, I'm sorry but I'm new to houdini... Can I know where the volume width filter is? --------------------------Oh, I found it! Thanks But I think this doesn't work for me...
  4. Houdini Pyro render issues

    Thanks for advice! Sorry about the late reply... I've used Pyro shader and gave the Density Scale to 1.3, Shadow Density 1.5 . (I'm not pretty sure but I think you're telling about this) I can't guess that my value is too much for my scene, so I think I've got to try that well...
  5. Houdini Pyro render issues

    Thanks for your advice even there wasn't much info. I think both of the problem might happened maybe because of substeps as you said. I'll have a try! Thank you very much!
  6. I'm working on a houdini pyro smoke scene and the problem is when I render it, the smoke comes out like it's boiling and also with layers ... I don't know why this happens... maybe because of the emitter or maybe render setting...? I couldn't find it on google as well... somebody help please
  7. I'm working on a houdini pyro smoke scene and the problem is when I render it, the smoke comes out like it's boiling and also with layers ... I don't know why this happens... maybe because of the emitter or maybe render setting...? I couldn't find it on google as well... somebody help please
  8. Delete particle

    Thanks for the advice. I'll have a try
  9. Delete particle

    Hi, I'm a student learning houdini. I'm working with particles and I want to delete just few of the points that I choose. I tried to use particle ID but because of the life expectancy variance, the id keeps changing and I couldn't delete the point. So, for the same reason delete SOP doesn't work too. (It only gets deleted in the specific frame which I selected the point) Are there any resolutions of deleting particles that I want to delete? I've also seen an example hip file in odforce that uses 'for loop node' in VOP but I couldn't try that way because it doesn't work in houdini 16.
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