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Valent

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About Valent

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  • Name
    Valent
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    Sliema
  1. RBD varying mass Help

    Hi, you have to untick "Ignore Mass" in the popdrag popdrag-n.mp4
  2. trying to hang a body on a rope

    Hi, I'm trying to hang a body on a rope. For now, I'm doing it using hard constraints. The main shape is fractured by Voronoi fracture and all the pieces are connected with hard constraints. The rope attached to it is just a set of spheres connected with hard constraints. So far, I don't like the results. The rope looks unnatural, way too springy and I don't know how to fix it. My questions are: 1. Can I somehow influence the behavior of hard constraints to eliminate springiness? 2. Maybe I should use a different pipeline altogether?
  3. Hi, I'm trying to procedurally cover some surfaces with snow. But so far I'm out of good ideas(Houdini screenshot). Please advise how I can achieve something similar to this photo. Thanks.
  4. Hi, why does my FEM object intersect itself and how can I fix it?
  5. hi, Is there a way to tell a node in the PDG network to wait till another node (from a parallel stream) will be cooked? one more PDG related question: If I have any 'button' in the interface of my hda, the hda_processor sees it as a 'toggle'. Is there any workaround to get button-like functionality in hda_processor?
  6. an exporting problem

    - I can also use .obj or .dae. Is there any problem with fbx exporter? - I have no idea what red/snowflake is, so it doesn't have any of it. - yes. The geometry was cached before the export. - it has some 5+sided polygons, but they are as harmless as polycap on a cylinder. Also, I tried to export without them. The result was the same. I also used polyDoctor - the same. - all the attributes and groups were deleted. except for N and uv.
  7. Hi, I have an exporting problem. I made a geometry that I'd like to use in a game engine. However, if I make some simple modifications (like deleting some primitives with a blast node, align some points) before the export, the resulting .fbx is all messed up. But If I export it without modifications, it looks fine. What's going on? Sorry about the size of the .hip file attached, I have to freeze the cache file inside. export_bug.zip
  8. They told me that this bug has been fixed already. But there is no new production build so I can try daily build #18.0.446 or later.
  9. The problem with that windows console that if I close it, it closes Houdini in a split-second regardless of any unsaved progress. I'll try to get used to it.
  10. Perfect, thank you! today I've got into an endless loop of that console spam, so I submitted the bug to SideFX
  11. hi, since the last update, I keep getting a lot of this in my Houdini console. What is it and can it be fixed? "Qt Warn: External WM_DESTROY received for QWidgetWindow(0xe5654f40, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0)" Qt Warn: External WM_DESTROY received for QWidgetWindow(0xede2800, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xeaf9480, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xeafa2c0, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xeafab00, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xede0700, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0)
  12. also as an autonomous hda) but you have to specify the number of variants copy_to.hda
  13. @Hayden, Hey, this should work as a workaround for 17.5 copy_to_points_for_17_5.hip
  14. I'd like to get the type of a primitive

    @fsimerey, thanks!
  15. Hi, can I somehow get the type of a primitive? I need to separate "polylines" from "polys".
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