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  1. Thanks. For some reason, I thought that I should copy pivot as well, but it looked weird.
  2. Hi, Is there a way to store rotations made by edit_SOP(packed primitives)? I'd like to re-apply them to another geo
  3. It sort of works if I use 'transorm's' parameters instead of bounding box size. But I don't understand what makes the difference. stacked_boxes_qq.hipnc
  4. Hi, I'm trying to store a size of some objects into an array using 'foreach loop'. And it works in a single pass mode, but not in normal mode. And I have no idea why Try to switch single pass mode on and off and check attributes on detail stacked_boxes_q.hipnc
  5. Hi, I'm trying to make two flip fluids interact with each other, but it doesn't work so far. Also, I would like to assign different colors to these liquids. flip_test.hipnc
  6. Hi, is it possible to write/read a point attribute to/from an external text(or any other format) file?
  7. Ok, I think I 've found what triggers the bug. If I open a terrain-containing scene using file\open command then there will be the glitch, but if I ask Houdini to open that scene on launch - it works just fine.
  8. Hi, something happened to my heightfields(or Houdini) now I see them as flat rectangles with displacement texture. (I can see my heightfield/terrain in 'no_lights', but if I switch to any other light mode it is flat) How can I undo that? ps: If I convert it by 'Heightfield_Convert' it works though
  9. @anim Thanks! I have no idea where to look for it or what could be the name of that thing
  10. Hi, is there a hotkey for removing a node from the network? I mean that violent shaking action
  11. Hi, is there a hotkey for removing a node from the network? I mean that violent shaking action
  12. stoopid me if(@c1<0.3) { removeprim(0, @primnum, 1); }
  13. Unlock the handles

    Try to put $CEX $CEY $CEZ in pivot's Translate of your Transform node it centers the transformation origin (and the handle)
  14. @MilesS1 Thanks, but that was not quite what I was looking for, in your solution the transfer happens only IF frame == 1
  15. @Milad Savar, @davpe Thank you, it works! It is sort of mind-bending at first glance but I will try to get used to it