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scuy

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About scuy

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  • Name
    HIroki Okamoto
  • Location
    JP
  1. About "POP Axxis Force" I just set center position from input 1 point. Dose anyone know hot to set this? My vex code is error.
  2. Dear nuki Thank you advice. You are right , uv is over 0-1. so , fixed ad type : polygonmesh , and adjust uv 0-1 , it went well. Thank you good solution!!
  3. I've made custom aovs as "ao" Then how to apply this ao to beauty ?? I've attached test file. Thank you.
  4. 1 st step , render geometry with polar projection. 2 step , map to 1st step texture to sphere. then ,near y axis texture is broken . If i changed sphere resolution to higher , still bad result. Dose anyone know solution ?? or this detail is limit of Houdini algorithm (projection and mapping ) ??? I've attached test fip file. Thank you. 1_tes.hiplc
  5. I tried use The Marmoset Toolbag . Quick test is fine. https://www.sidefx.com/tutorials/game-tools-marmoset-toolbag-rop/ Next step , i want to change shader color by point attribute "Cd". But it dose not work well in The Marmoset Toolbag viewer. Please find attached fie. I used The Marmoset Toolbag 4. Thank you. in The Marmoset Toolbag , just white color ,,,,,,, 2_multiColor.hiplc
  6. vellum string setting bend angle

    It was solved by using prim ID.
  7. polysplit issue

    Oh , thank you , it worked well. "connectivity" is very useful!! Yes ,curve and tolerance are setting very sensitive! When i resampled curve , 0 tolerance wrked well ....
  8. I want to set quad corner's bend angle to 90° for vellum string constraint. Is there way to find which constraint is quad corner ? Finally i want to apply other complicated mesh , so it is better generic way , not for just simple grid .
  9. polysplit issue

    I tried split mesh by curves. Using polysplit. But it dose not work well. Is there good way to do it well ?? I've attached test file. But some piece dose not making separated piece. curves mesh Q_split.hiplc
  10. findshortest path problem

    I see , it worked !! Thank you!!
  11. findshortest path problem

    Why in this situation dose not make shortest path ? This one is fine. But just changed end point , dose not make path. I've attached test file.Thank you. Q.hiplc tes
  12. do u get any solution in redshift?
  13. Lens shader dosenot work on redshift . It works on mantra. Is there any setting when i use lens shader in redshift ?? Below render is by mantra.It works well. I just use projection type "lens shader" , and use default asadlens. below render by redshift. ASAD lens projection type is polar (same as matra render) type , but result is not correct. It seems redshift dose not render this lens shader. I've attached this file. Thank you. Q.hiplc
  14. uvtexture camera preojection

    Dear eimk Oh ,i did not know mesh resolution effect result so much !! Thank you for your kindness.
  15. Uv textuer's camera projection donot work well. Dose anyone know way to fix?? Q.hiplc
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