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scuy

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About scuy

  • Rank
    Peon

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  • Name
    HIroki Okamoto
  • Location
    JP
  1. I check this sample , and sample data worked well, but this tutorial not using VAT 3. So i just replaced my VAT3 texture , then it dosenot reproduce polygon. So , VAT3 has bug ?
  2. Dose anyone do apply VAT data from houdini touch designer ? I tried , but it seems deformed . 11301×1518 78.6 KB test data is below. https://drive.google.com/drive/folders/1gXKoPGuT_wZUWu0vHA3BICrz_viM2SRB?usp=sharing I guess VAT 3.0 version problem?
  3. Dear ikoon Thank you detail expression. It be clear . Thanks again!!
  4. I want to copy point one attribute to another attribute. But it seems not correct. I have point attribute @N , @tangnetv. In vex , i tried @N=@tanget. I hope @N and @tanget be same direction. But it seems something wrong direction. I've attached houdini file. What happen is this ? tes.hiplc
  5. About "POP Axxis Force" I just set center position from input 1 point. Dose anyone know hot to set this? My vex code is error.
  6. Dear nuki Thank you advice. You are right , uv is over 0-1. so , fixed ad type : polygonmesh , and adjust uv 0-1 , it went well. Thank you good solution!!
  7. I've made custom aovs as "ao" Then how to apply this ao to beauty ?? I've attached test file. Thank you.
  8. 1 st step , render geometry with polar projection. 2 step , map to 1st step texture to sphere. then ,near y axis texture is broken . If i changed sphere resolution to higher , still bad result. Dose anyone know solution ?? or this detail is limit of Houdini algorithm (projection and mapping ) ??? I've attached test fip file. Thank you. 1_tes.hiplc
  9. I tried use The Marmoset Toolbag . Quick test is fine. https://www.sidefx.com/tutorials/game-tools-marmoset-toolbag-rop/ Next step , i want to change shader color by point attribute "Cd". But it dose not work well in The Marmoset Toolbag viewer. Please find attached fie. I used The Marmoset Toolbag 4. Thank you. in The Marmoset Toolbag , just white color ,,,,,,, 2_multiColor.hiplc
  10. vellum string setting bend angle

    It was solved by using prim ID.
  11. polysplit issue

    Oh , thank you , it worked well. "connectivity" is very useful!! Yes ,curve and tolerance are setting very sensitive! When i resampled curve , 0 tolerance wrked well ....
  12. I want to set quad corner's bend angle to 90° for vellum string constraint. Is there way to find which constraint is quad corner ? Finally i want to apply other complicated mesh , so it is better generic way , not for just simple grid .
  13. polysplit issue

    I tried split mesh by curves. Using polysplit. But it dose not work well. Is there good way to do it well ?? I've attached test file. But some piece dose not making separated piece. curves mesh Q_split.hiplc
  14. findshortest path problem

    I see , it worked !! Thank you!!
  15. findshortest path problem

    Why in this situation dose not make shortest path ? This one is fine. But just changed end point , dose not make path. I've attached test file.Thank you. Q.hiplc tes
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