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About JulesGuerin

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    jules guerin
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  1. I created a digital asset with a Redshift texture sampler node pointing to a COP network. With the path "op:/obj/leaf_generator1/leaf0/LEAF_TEXTURE/OUT_NOISE" it's rendering fine, but when I save the asset and reload it the path to the COP changes to "op:../../../../leaf0/LEAF_TEXTURE/OUT_NOISE" which doesn't render the COP image. I need to change the path again to "op:/obj/leaf_generator1/leaf0/LEAF_TEXTURE/OUT_NOISE" to make it work again. There must be something I'm not understanding on Op paths, anyone has any idea of what's happening and how to make my texture load properly everytime I load my asset?
  2. Remove Hqueue

    Hello, I'd like to remove hqueue completely from mac OS, deleting the hqserver, hqclient and the files in Launch daemon isn't enough... when I try to reinstall it I have an internal server error, I suspect it happens because there are still parts of the hqueue remaining on the hard drive... There must be some terminal commands but I can't find anything in the doc about it and didn't have more chance with google. Thanks
  3. HQUEUE Job Fails

    Thanks Jiri! I changed the addresses to be as IP numbers but haven't had success Strange thing is that it's trying to point to a folder that is not the correct folder anymore... The Houdini 17.0.352 environment has been initialized. Loading .hip file /Users/JULES/Dropbox/PROJECTS/HOUDINI/Hqueue_test.hipnc. ERROR: Cannot find file /Users/JULES/Dropbox/PROJECTS/HOUDINI/Hqueue_test.hipnc But in the hqserver.ini I've changed this shared folder to be hqserver.sharedNetwork.path.macosx = /Users/JULES/Documents/PROJECTS I'm confused! Is there any other place than the hqserver.ini file where I should check if it's pointing to the correct shared folder?
  4. HQUEUE Job Fails

    Ok, I think I will try to explain how things are setu pand see I can get some precious help My server-workstation have the shared folder located at /Users/JULES/Documents/PROJECTS This PROJECT folder is mounted on my client machine at the root of the shared volume. This is specified in the hqserver.ini file like this: hqserver.sharedNetwork.path.macosx = /Users/JULES/Documents/PROJECTS hqserver.sharedNetwork.mount.macosx = /Volumes/PROJECTS On the client machine, in the HQClient folder, i modified the hqnode.ini file to point to this [main] server = Mac-Pro-de-Jules.local port = 5000 sharedNetwork.mount = /Volumes/PROJECTS [job_environment] Though the client still doesn't find the HIP file.
  5. HQUEUE Job Fails

    I kind of solved a part of the problem but now I have this: The Houdini 17.0.352 environment has been initialized. Loading .hip file /Users/JULES/Dropbox/PROJECTS/HOUDINI/Hqueue_test.hipnc. ERROR: Cannot find file /Users/JULES/Dropbox/PROJECTS/HOUDINI/Hqueue_test.hipnc It seems it's still looking for the HIP file on the client machine. Weird because both machines (client and server) have the file located at the same place via dropbox..
  6. HQUEUE Job Fails

    Hello, I'm stucked, I think I managed to install and configure Hqueue correctly. This is what I do: -Plug a HQrender node after mantra's -Submit Job then Open HQueue The Job is submitted but after 3sec. it fails and the worst part is I don't know how to check what's wrong… If i click on the Job id number, it opens the Job details window but I can't see any “output log” to download. If I go in the Clients window, i can see that my Client machine is recognized with Avaibality set to Any @anytime. The server machine is a macpro 3,7 GHz Quad-Core Xeon E5, the client is an Imac 3,2 GHz Intel Core i3 Any idea where to start to resolve the problem? Thanks!!
  7. Control parameter with Color attribute

    Hi Irakli! Ah! thinking I was sooooo close to the solution... surely the kind of thing I will laugh at in a few months! Anyway thank you for taking time to check it!
  8. Control parameter with Color attribute

    Hi, this must be a very simple thing but I'm hitting the wall for days now and I'm starting to get lost between several solutions. I am transfering colors from a sphere to another one and want to control whatever parameter of a node with color values, say black = 0 and white = 1. I've followed several tutorials where i learned to do it with a copy SOP or with the local attributes of the polyextrude node (distance scale for exemple) but I can't figure out how to control any other parameters with the same method. In this exemple (attached) I'd like to control my digital asset Distance parameter (I know i could do it by diving into the digital asset and assign the attribute to the polyextrude distance scale but I'd want to learn how to do it for whatever paramater. Any help would be greatly appreciated! thanks Houdini_Attribute_Transfer.hiplc
  9. Ripple digital asset in cinema 4D

    I resolved it For those of you whom have the same problem, the digital asset MUST be built at the object level, mine was in a geo node.
  10. Ripple digital asset in cinema 4D

    One more thing, i also wanted to have control on the ripple_center0 center attributes in order to be able to reposition the ripple center in C4D but can't make it move inside Houdini.
  11. Hi! I'm having a problem with a digital asset built in Houdini 15.5.480 and imported in C4D 18. When I load the asset in C4D the object input doesn't show, every other parameters just load correctly. I've tested the asset in houdini 15.5.480 and 16 and it's working fine. To make the asset I've followed the tutorial by entagma: https://vimeo.com/195171402 The strange thing is I already built an asset in H16 for importing in c4d and it worked fine. ripple_tool.hiplc Ripple_tool.hdalc
  12. Hey thanks Jeff! that's a clever solution, the problem is that the extrusion is a little funky now, it doesn't extrude along normals since it's trying to interpolate points based on the color amount. hopefully there's an easier way to do it with Vex...
  13. Hi! I'm still new to houdini and thanks to some good tutorials and some kind people I'm starting having fun with it I've created a digital asset with a primitive object being extruded with color attribute, everything is working fine. Now I want to be able to control the thickness scale with the color attribute the same way it's working with the distance parameter (with local attributes). > When not contaminated by color the value should remain 1 >when contaminated the value should decrease but I would need to still be able to control the amount of thickness scale (between 0 and 1). I'm not sure what would be the process for this, I tried to set an attribute create named thickness and putting $CR in the value but it seems it's not the way it should be done. extrude_falloff.hipnc.hiplc
  14. Polyextrude with falloff object

    Hey thanks! I'll analyse what was wrong with my setup! cheers
  15. Polyextrude with falloff object

    Hi, i'm trying to have my polyextrude distance controled by a falloff object. The falloff object have a red color node and I've followed Rohan Dalvi's tutorial about attributes and polyextrude: https://vimeo.com/149640497 I'm kind of stucked here, the red color is correctly to tranfered to the extruded object, I'm setting an attribute create named "x" just before the polyextrude node and put x in the distance scale but it doesn't work. This must be a newbie mistake but i would very appreciate if someone could point me to the solution! Thanks extrude_falloff.hipnc