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  1. Hi there, I have been fighting with this for a while. I want to fill a geometry with a flip fluid but the geometry is watertight. the fluid is a stream comming from outside and colliding on the inside and filling up the geometry. one would think that inversed normals could do the trick but it doesnt seem to work that way. the other solution would be to disable collisions before the particles are inside the object. but i could not figure out how to disable the collisions per particle before they enter the volume. it seems like a very common problem but i could not find a straight answer anywhere. any suggestions? thanks