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CinnamonMetal

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CinnamonMetal last won the day on June 24 2019

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About CinnamonMetal

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    Houdini Master

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    Christopher
  1. Multi-layered procedural muscles WiP

    The sliding skin on the sphere, is that muscles or manipulating the vertices ?
  2. Parametric UV of Color of Sphere

    v@slide = primduv("/obj/file1/sphere1",@primnum,@Cd,1,1); I want to find the parametric UV of the color of a sphere, but it's returning an error ?
  3. How can I apply a bone to a transformation group (SRT); basically the deformation as in a rotation of the points/polygons would be inherited by the bone, considering the points/polygons would be animated by a simple transformation ?
  4. How can I analyze two meshes, store only the deformed points by comparing it to another mesh and store those deformed points into a matrix attribute ? Then apply the points which I'm comparing against to the mesh with the deformed points, basically all points including extra points which were not found on the compared mesh position are reset to the mesh I'm comparing against.
  5. Motion Capture of Quadruped

    Where can I find motion capture data of a quadruped, specifically a bear or most types of bears ?
  6. Covid will delay H18.5?

    The first half of this year is shot, the second half of the year will be like waking up out of deep sleep.
  7. Particles not sticking to volume ?

    I'm advecting the particles by a volume but the problem is the particles are not sticking to the geometry as they were with the RaySOP. The points are hovering over the geometry, how can this be fixed ?
  8. Delete points based on Ray Cast values ?

    I figured it out
  9. Delete points based on Ray Cast values ?

    I'm importing the hit attribute and that seems to do the Job.
  10. Delete points based on Ray Cast values ?

    Another way to put it is this; How can I create an attribute for the Ray SOP which will project those points which the attribute has applied to the target geometry based on an attribute on the geometry ? haspointattrib() may be what I need for the geometry.
  11. Delete points based on Ray Cast values ?

    How can I delete points where there is not a float point attribute. For example, I created a float point attribute on the geometry and where that attribute doesn't exist on the geometry the points \ particles are deleted; or better yet, using the raysop, ray cast particles only where a float point attribute exists on the geometry when the particles go outside of this attribute on the geometry, the particles are deleted ?
  12. I'm having a problem, particles are emitting from both my scattered points and a cube; how can I split the two meshes so I can have the particles emit only from the scattered points ?
  13. Delete Particles which are Planer ?

    How do I delete using one of the hit attributes the particles in this case which are ray cast on a surface and that surface is planer (flat) and only those particles which are on a planer surface, if the surface is not planer the particles remain ?
  14. How can I run an expression on the group rename sop that runs over a parameter within the sop ?
  15. Direction Attribute from Color ?

    I have it figured out, I had to make some adjustments to the ray casting.
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