Jump to content

CinnamonMetal

Members
  • Content count

    285
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

6 Neutral

About CinnamonMetal

  • Rank
    Illusionist

Personal Information

  • Name
    Christopher
  1. Surface Beveled area ?

    How can I find the angle between the beveled surface and the flat surface. In other words, we are all familiar with how bevel works. In shading I want to get the angle of the primitive beginning from the non-beveled surface to the beveled surface; basically the beveled primitive / surface, followed by doing whatever to the surface of that part of the mesh ? I want shading control over the bevel edges.
  2. Houdini 17 Launch Event

    I guessed beginning of October.
  3. Highlight in viewport ?

    @malexander It's the same setting I had changed, when I set it too 1000 basically the `shadow` appearance disappears although my viewport is slower; as you mention.
  4. Highlight in viewport ?

    @malexanderWhere is the polygon Limit, within the Scene tab of the Display Options ?
  5. Highlight in viewport ?

    It's packed objects. The higher I set the value for Scene Polygon Limit, the less of the `shadow` on the mesh I see but the slower the object is to navigate in the viewport ? Although the `shadow` even when the Scene Polygon Limit is set to an extremely high value, is still present on the mesh ?
  6. Highlight in viewport ?

    I don't have any lights in the scene, although how do I eliminate or fix this highlight that appears on the mesh when rotating the mesh in the viewport ?
  7. Understanding OpenCL ?

    I would like to learn OpenCL is it as straghtforward as simply picking up a book on it and from there I can begin to control voxels etc; or is there more, which I'm unaware of ?
  8. I can apply some deformations to one mesh and have those deformations be applied to multiple meshes. Is it possible to UV one mesh or piece and essentially do whatever to the one mesh/piece but then have a displacement map be applied to all the other pieces. Without having to UV each piece, and export each piece into a sculpting package for example ?
  9. Zero out vector lengths ?

    If a vector has a length, how do you zero out those lengths as I'm iterating over all the vector lengths but I want those a specific length to be zeroed out, giving them a vector of 0
  10. File Cache SOP / checking for "dirtiness"

    @pezetkomind sharing your code; and where it is run as I see there is a new parameter inside the file cache node ?
  11. Never forget the real time ray trace reflections, when holding the card up; I guess it's an inside joke one can only say if they've watched the full presentation.
  12. Vector maths basics

    Vectors always start at the origin, that is how you get the length when adding two vectors.
  13. Houdini 17 Wishlist

    I hope Polydraw lives up to it's expectations as I'm looking for a traditional modeling package. Although skeptical of Modo and I don't want a full blown package such as Maya strictly for modeling.
  14. Houdini 17 Wishlist

    Nodes that have side connections. One can connect a parameter, typically a null and not have the parameter null isolated on it's own within the network view.
  15. Static Pieces in simulation ?

    I have a RBD simulation but after some frames, the pieces or debris, rather then falling they remain static ?
×