
Mark01
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Name
Mark
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London
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I'm not sure if this is what I am looking for. Im looking for the object to just disturb the floating particles slightly. Any other suggestions? Thank you!!
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Mark01 started following Advect particles with a dynamic object, Advect particles with object, Object disappears during boolean and and 4 others
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Hi All! I am trying to simply advect particles using the geometry of an object moving past them - I'm just looking for a small bit of interaction between them. Could someone point me in the right direction. Searching it online, all I seem to find is "popAdvectByVolume". Thanks so much!!
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Thanks so much for that that hip file is really helpfu! So that was working but rather than emitting from a line, I am emitting from particles. So I would need the the particles velocity to also point outwards. Plugging a scatter into the line and then feeding that straight into the pointwrangle2, I can't seem to get your setup working?
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Thanks! This was really helpful!
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Hey All! Question! Does the popAwake node work with Vellum Grains? I am placing it after the vellum source but it doesn't seem to have any affect? I'm not sure if i've made a mistake or if the popAwake node simply doesn't work with vellum? Thanks!
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hi all ! I have a basic vellum grains setup. I need to modify the clumping to make the grains stick together less and for the grains to move more freely. Any suggestions which setting in the grain solver I should be modifying?? Thank you!
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Hey everyone, I have an animated object moving in a sin wave type motion. I am trying to emit smoke outwards from it. At the moment the smoke is just rising in Y which isn't what I want. Any suggestions? + i made an awful unnecessary diagram, it might help or it might be confuse matters
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Hey guys! I need to kill particles that have little/no movement. The trouble with killing by velocity is the particles that are moving, are varying in the axis they're moving in so I can't just kill @P.y ? Any suggestions? Is it maybe possible to get each a particles speed of some sort?
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Hey everyone! I am try to simply advect particles with a moving object. We have particles/grains floating around and a person runs through them at speed so I just need to create some advection/turbulence, more than what's already created from the collision. I assume it is as simple as pyro but I can't seem to work this one out. Any ideas? Thanks
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[SOLVED] Bring the attribute transfer into the solver rather before it
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Hmm, that doesn't seem to work, could you explain