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About Mark01

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  1. Advect particles with object

    @Librarian Thank so much for that! I'm running h18. Is this file only for h16.5?
  2. Advect particles with a dynamic object

    I'm just thinking for pyro, it's simply a case of plugging a vdv in a fluid source. So is there not a more simple method for particles?
  3. Advect particles with a dynamic object

    I'm not sure if this is what I am looking for. Im looking for the object to just disturb the floating particles slightly. Any other suggestions? Thank you!!
  4. Advect particles with object

    Hi All! I am trying to simply advect particles using the geometry of an object moving past them - I'm just looking for a small bit of interaction between them. Could someone point me in the right direction. Searching it online, all I seem to find is "popAdvectByVolume". Thanks so much!!
  5. Emit pyro outwards (not upwards)

    Thanks so much for that that hip file is really helpfu! So that was working but rather than emitting from a line, I am emitting from particles. So I would need the the particles velocity to also point outwards. Plugging a scatter into the line and then feeding that straight into the pointwrangle2, I can't seem to get your setup working?
  6. Thats hard to know why. Do you have screenshots or hip file?
  7. Grain simulation collapsing

    Thanks! This was really helpful!
  8. popAwake with Vellum Grains

    Hey All! Question! Does the popAwake node work with Vellum Grains? I am placing it after the vellum source but it doesn't seem to have any affect? I'm not sure if i've made a mistake or if the popAwake node simply doesn't work with vellum? Thanks!
  9. hi all ! I have a basic vellum grains setup. I need to modify the clumping to make the grains stick together less and for the grains to move more freely. Any suggestions which setting in the grain solver I should be modifying?? Thank you!
  10. Emit pyro outwards (not upwards)

    Hey everyone, I have an animated object moving in a sin wave type motion. I am trying to emit smoke outwards from it. At the moment the smoke is just rising in Y which isn't what I want. Any suggestions? + i made an awful unnecessary diagram, it might help or it might be confuse matters
  11. kill by velocity

    That works perfectly! Thanks
  12. kill by velocity

    Hey guys! I need to kill particles that have little/no movement. The trouble with killing by velocity is the particles that are moving, are varying in the axis they're moving in so I can't just kill @P.y ? Any suggestions? Is it maybe possible to get each a particles speed of some sort?
  13. Hey everyone! I am try to simply advect particles with a moving object. We have particles/grains floating around and a person runs through them at speed so I just need to create some advection/turbulence, more than what's already created from the collision. I assume it is as simple as pyro but I can't seem to work this one out. Any ideas? Thanks
  14. [SOLVED] Bring the attribute transfer into the solver rather before it
  15. Hmm, that doesn't seem to work, could you explain