Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Community Reputation

5 Neutral

About Mark01

  • Rank

Personal Information

  • Name
  • Location
  1. Vellum grains Expanding Issue

    I don't remember exactly what is was that solved this, however a few things I ended up doing; 1. Reducing gravity 2. Using geometry and pinned/gluing the grains to the geometry so that it's all static and only areas collided with are unpinned. This thread and the hip file in one of the posts might be useful to anyone with this problem
  2. Vellum grains Expanding Issue

    Hi all , I have a sandbox filled with vellum grains. I have the grains settle and then after a few frames part of the grains start to expand slightly. Has anyone experienced this issue of know what could be causing this? Thanks so much!
  3. RBD collision Geometry

    I cannot take it off the company network. Sorry.
  4. RBD collision Geometry

    Hi Everyone! I have a problem with collision geometry in the rigidbodysolver not moving. I have animated geometry I am plugging into the rigidbodysolver for collisions however I am finding it is remains static when I run the sim. The Initial Object Type is set to 'Animated Static' (although I have tried the others) Does anyone have any suggestions to get this collision geo moving again? Thanks sooooo much!
  5. Vary RBD object weights

    Hey Everyone! I'm doing an RBD sim of multiple objects colliding. I am merging them and plugging then into the rbdbulletsolver. Does anyone know how I can modify the weight/density of one of the objects so it reacts differently to the other objects? Thanks so much!!
  6. Advect particles with object

    @Librarian Thank so much for that! I'm running h18. Is this file only for h16.5?
  7. Advect particles with a dynamic object

    I'm just thinking for pyro, it's simply a case of plugging a vdv in a fluid source. So is there not a more simple method for particles?
  8. Advect particles with a dynamic object

    I'm not sure if this is what I am looking for. Im looking for the object to just disturb the floating particles slightly. Any other suggestions? Thank you!!
  9. Advect particles with object

    Hi All! I am trying to simply advect particles using the geometry of an object moving past them - I'm just looking for a small bit of interaction between them. Could someone point me in the right direction. Searching it online, all I seem to find is "popAdvectByVolume". Thanks so much!!
  10. Emit pyro outwards (not upwards)

    Thanks so much for that that hip file is really helpfu! So that was working but rather than emitting from a line, I am emitting from particles. So I would need the the particles velocity to also point outwards. Plugging a scatter into the line and then feeding that straight into the pointwrangle2, I can't seem to get your setup working?
  11. Thats hard to know why. Do you have screenshots or hip file?
  12. Grain simulation collapsing

    Thanks! This was really helpful!
  13. popAwake with Vellum Grains

    Hey All! Question! Does the popAwake node work with Vellum Grains? I am placing it after the vellum source but it doesn't seem to have any affect? I'm not sure if i've made a mistake or if the popAwake node simply doesn't work with vellum? Thanks!
  14. hi all ! I have a basic vellum grains setup. I need to modify the clumping to make the grains stick together less and for the grains to move more freely. Any suggestions which setting in the grain solver I should be modifying?? Thank you!
  15. Emit pyro outwards (not upwards)

    Hey everyone, I have an animated object moving in a sin wave type motion. I am trying to emit smoke outwards from it. At the moment the smoke is just rising in Y which isn't what I want. Any suggestions? + i made an awful unnecessary diagram, it might help or it might be confuse matters