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About MilesS1

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  1. Creating a bounary for a Pop Force

    So if we wanted all the rbd objects that fall below y=1 to be affected by the Pop Force, we create a popgroup called makeActive with: if (@P.y < 1.0) ingroup = 1; Plug that pop group into the post-solve, and then use 'makeActive' in the pop Force? I think I must be doing something wrong? * SOLVED - This above method works
  2. Hey Everyone! Is it possible to define a region (perhaps with a shape) which pop forces are applied. I have an rbd sim and am looking to have a specific area that is affected by a pop force. Any ideas? Thanks
  3. Hey everyone! If we have particles colliding with an object and bouncing off, we can transfer colour to the hit position. Once the particles have bounced off the object, the colour is also removed. How do we get the Cd to remain on the object once the particles have bounced off? Any idea would be great! thanks
  4. Procedural Scale

    Thank you so much! this is exactly what I was looking at doing! You say this was a preset though? How did you find this preset? - I couldn't find anything anywhere?
  5. Procedural Scale

    Hi Everyone, Question Time! I have a curve in a helix shape. It has been made procedurally so the number of coils and length etc can be modified I would like one end of the helix to be stretched out more. Is there a way of procedurally scaling a part of a curve perhaps with a ramp? Any thoughts would be really appreciated! Thanks!
  6. That's fine, check this out: https://www.google.com/search?q=cross+product&ie=utf-8&oe=utf-8&client=firefox-b-ab
  7. If your wanting nice topo, your best bet would be to take into maya, retopo and then bring back
  8. Hold the 'Y' key and drag across the wires you want to remove
  9. Voronoi Fracture

    It does work like that. Try again
  10. Voronoi Fracture

    If you place a color node down before scattering points and paint that area, you could place more/less points in that area?
  11. Voronoi Fracture

    I'm not entirely sure what you mean and perhaps this isnt the answer but if your looking at using vdbs before fracturing, try an isofset?
  12. Megascan animated vegetation

    Perhaps with a dopnet and wind, Or It maybe quicker and more efficient to use chops?
  13. Maybe this could be done with locators positioned on this grid and baked out. Then get the new geometry and parent it to the locators. I'm not sure this would totally work but its an idea. I have used this in maya on a similar project which seemed to work fine
  14. Hold the Y key and drag across the lines you want to break