Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


nemsi last won the day on May 20 2019

nemsi had the most liked content!

Community Reputation

7 Neutral

About nemsi

  • Rank

Personal Information

  • Name
  • Location
  1. Thank you Librarian
  2. Librarian, can you make a snapshot of your nodes because I think it miss some.. I wil be able to recreat if so. Thank you.
  3. Interresting Librarian!! I will take a look. Thank you.
  4. this is my first attempt. matierePoudre.hip
  5. Hi guys, I would like to know if there a better way to do this kind of powder stuff with a lot of detail (like the picture) than grain simulation because it's really heavy.. Thank you.
  6. Motion vector not working

    Thank you Haggi, I was looking for the trail sop but forget the name.. Nems.
  7. Hi guys, I can't make motion vector working in my scene even with a wrangler point to activate it.. Any help? Thank you. MotionVector.hip
  8. Perfect Fencer!!! Thank u bro
  9. Hi guys, I'm using copy to point for architectural plan and I need my copied object always to perpendicular pointing to the inner side. Any help would be greatfull. Nemsi Copy2Point.hip
  10. points distance

    Hi Vicvvsh, it should be what i'm looking for. Thank you
  11. Hi guys, I'm a little lost on how to calculate distance between successive points (picture) of my floor mesh. I guess i have to use a "for each point" in Vex. This distance will help me to creat wall with the exact scale between angles. Thank you for your help.
  12. procedural tile bathroom

    Great!! I didn't get this simple way... Thank u fencer.
  13. procedural tile bathroom

    Hi guys, i would like to procedurally do this bathroom wall, but i'm stucked.. I used for each loop but i can't get random edge for each wall of the room.. Thank you for help.
  14. import iges cleaning

    Librarian, thank you for your help. It's in the good way but how could I get linear and point to point angles?.. Fuse doesn't help like I would like..