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nemsi

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About nemsi

  • Rank
    Peon

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  • Name
    Naim
  • Location
    paris
  1. Normal wrong direction

    Perfect!! Thank you Midasssilver
  2. Normal wrong direction

    Hi Sepu, what I want is my spheres to get initial normals, from center, not z o -z thank you
  3. Hi, Can someone give me advice about how to get normals in the right direction? using point sop but Don't know what to write in Normal setting.. Thank you.
  4. Ivy Taming

    great thank u!!!
  5. Hi guys, is there a way to makes the handles always visible even if the object is not visible in the 3D view (exemple : the object is in the extrem right or left)? like we have with Softimage. Thank you
  6. Show Texture in Viewport

    Hi, Maybe this OGL technic can help you?.. taging your parameter with diffuse ogl. OGL_texture.hip
  7. Hable and ACES tonemapping

    Here's a capture..
  8. Hable and ACES tonemapping

    Could this HDAs work with Redshift? I tested but seems to be too dark to be ok.. Any hint?
  9. Problem resolved.. I had to activate this option !
  10. I get some weird effect about reshreshing.. sometime it takes the texture and sometimes no... i will inform Redshift forum about this.. Thank you. uvIssue.hip
  11. Hi Anim, thank you for your time, I'm doing this but doesn't seem to work.. Here a simple scene, Perhaps i'm doing something wrong or Redshift doen't understand uvs attribute.. Ps : Thank you MilesS1, I saw this tutorial, but it's more like what Anim said, what i need. Thank you for your time. uvTest.hip
  12. Hi, for exemple in Softimage you can attrib multi texture projection to an object and for each texture map you can set the uv you need. Sometimes you need a projection for a logo and an other for your texture (exemple for bump..) It's helpfull and fast when you don't have time to unwrap and work on uvs.. Thank you guys
  13. Hi guys, i would like to know if it's possible to add 2 or 3 differents uvs (..maybe more) on an object and name it uv1 uv2 uv3.. And then call it in my shader like uv1 for noise texture, uv2 for wood texture, uv3 for logo... Sorry if it's a silly question
  14. viscous liquid optimisation

    Great examples!!! thank you I will check its works Nems.
  15. viscous liquid optimisation

    Hi Kfu, I took your scene and modified it a little, great start tahnk you!! If I would add some tendrils, how do you think i should do? Thanks again for your time. Nems.
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