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nemsi last won the day on March 22

nemsi had the most liked content!

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  1. help with scripting

    Ikoon, you rock guy!!!! Thank you very much!
  2. help with scripting

    Thank you Ikoon!! the main is there. Do you know how to : - get a "retur to the next line" for my script variable? - translate a $JOB to its value when writing in the file (again for script variable) Thank you for your valuable help!
  3. help with scripting

    Hi guys, i would like to make a simple script that add/creat a hbatch *.cmd file with this inside : mread $JOB/render/$HIPNAME.hip Redshift_setGPU -s 11 Redshift_setLogLevel -L 5 render /out/Redshift_ROP1 Then it would automatize my process. Thank you for your help.
  4. recurcive subdivision

    Thank you very much Mestala!! I will take my hand on it
  5. Hi guys, I would like to set this kind of recurciv subdivision mapped on a sphere. Which way would be better please? Thank you.
  6. Normal wrong direction

    Perfect!! Thank you Midasssilver
  7. Normal wrong direction

    Hi Sepu, what I want is my spheres to get initial normals, from center, not z o -z thank you
  8. Hi, Can someone give me advice about how to get normals in the right direction? using point sop but Don't know what to write in Normal setting.. Thank you.
  9. Ivy Taming

    great thank u!!!
  10. Hi guys, is there a way to makes the handles always visible even if the object is not visible in the 3D view (exemple : the object is in the extrem right or left)? like we have with Softimage. Thank you
  11. Show Texture in Viewport

    Hi, Maybe this OGL technic can help you?.. taging your parameter with diffuse ogl. OGL_texture.hip
  12. Hable and ACES tonemapping

    Here's a capture..
  13. Hable and ACES tonemapping

    Could this HDAs work with Redshift? I tested but seems to be too dark to be ok.. Any hint?
  14. Problem resolved.. I had to activate this option !
  15. I get some weird effect about reshreshing.. sometime it takes the texture and sometimes no... i will inform Redshift forum about this.. Thank you. uvIssue.hip