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nemsi

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nemsi last won the day on May 20 2019

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About nemsi

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    Initiate

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  • Name
    Naim
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    paris
  1. Thank you very much Flcc!!! That should do the work.
  2. Hi Flcc, what i'm looking for is to get roating instances that get stopped smoothly in an area zone. I guess attribute transfer was the best start to get the area zone. The main problem is to interact with a rotating instance to make it slow till it stop when in the area.. many way to do it i guess but i cant get the right one Thank you.
  3. Hi Flcc, thank you for taking time with my problem. Dealing with rotation in houdini is really headek!! It needs more tweeking/work to get something soft I agree. Your exemple seems to be the same as mine no? I can get the difference..
  4. What I get is just crazzy rotation...
  5. Hi guys, i'm stuck on this stuf.. I would like to stop instance from rotating (with fade) with attribute transfer. Any help would be appreciate. N. Orient_fading.hip
  6. Too heavy for copystamp

    Found!!! I forgot to activate sop instancing for RS.. My bad!
  7. Too heavy for copystamp

    Found the way to use For each. Will see if it's lighter. Copy_ForEach.hip
  8. Hi guys, I need help about optimizing my scene. I use a copystamp with offset attribute to instance animated object. all is fine with less than 100 object but i need to increase to about 1500 object and then i can't render.. How could I convert this kind of setup with vex approch or toher to light and render my scene? Thank you for helping. N. CopyStamp.hip
  9. Hi Toadstorm, is something missing? i can't get it work... Strange edit : It was missing material style sheet ovveride, it's ok now Thank you
  10. Thank you Toadstorm, I will check it tomorow at work
  11. This is a variant one (instance) without luck too... Wall_paper_03.hip
  12. Hi Guys, I can't get this simple exemple of texture Path getting @ptnum value from a copystamp, working.. Any help would be great. Thank you. N. CopyStamp_texturePath.zip
  13. Hi Fenolis, I knew about this page. Thank you I got my answer here . https://www.sidefx.com/forum/topic/79488/?page=1#post-341681
  14. any help? :/
  15. Hi guys, I have a tricky question about the Houdini FX vs Core licences. I do understand the differences between the two licences, but on the Side FX website, there is a mention that isn't clear: "Houdini Core is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX." Does that mean that I can buy a Core and a FX and render a FX scene on a Core licence ? Does the Core version understand the FX scene, load it, and render it without the possibility to edit of course the content ? Any clarification on the subject of what can render a Core version from a FX scene would be great, because it's not the same price...I do need to optimize the cost and i need to know if my core license can render a FX scene without changing the setup. Thank you.
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