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JayBBK

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About JayBBK

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    Jay_BBK
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    London
  1. Smoke density based on ramp

    Hi DonRomano, this is what i want to do. multiply the density base on my color of the emitter(black to white). I dont know how to do it
  2. Smoke density based on ramp

    Hi everybody, I am new to houdini and i am already scared. I know how to emit pyro from colors by using ramp than a delete node with a $CR < 0.1/.5/.8. on my emitter it work but i want to control the "density" of the emission based on the gray level of my ramp/paint node. Meaning white zone = 100% emission dark zone = 0% thanks you
  3. Flip vs scale vs collision

    Hi people, I want to create a simple apple who drop into a water flip tank. -1 square in Houdini flip is 1 meter so i tried to make a realworld scale apple but it dont work at all my apple bouncing back violently from the water. Any suggestions please ? i tryed to flip sovler -> volume motion -> solver -> feedback scale to 1 but it dont seem to work Houdini 16.5.268
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