Hello
I know this is a tediously simple question for most, but I’m just trying to import a simple OBJ with UV’s, and I want to then apply preexisting maps I have for it, such as diffuse, roughness, bump, specular, metallic. To then render in Mantra.
I know there are many tutorials out there, many very complex, so my question is really does anyone have a particularly concise example they can point me to? Or a barebones .hip file showing the necessary nodal layout?
Thank you!