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Waqar

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About Waqar

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    Peon

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  • Name
    Waqar Khan
  • Location
    India
  1. POP force masking

    Hi everyone, I created few cubes and made each as a packed geometry. Now in Dop network, I am using rigid body solver for simulation, but as a force, I am using POP Force to drive them. But I need to select some cubes (packed objects) using bounding box and make them affected with POP FORCE. I used to do it with pop group, when using particles, but with rbd packed objects, it's not working. Please suggest a solution.
  2. Particle velocity diversion

    Hi, I have created a particle system using popnet.My emitter type is location. There is a sphere in the way of moving particles. I need to add a new velocity from the normals of sphere, to the existing velocity of particles. I tried using attribute transfer. It adds velocity, but only in data, visually particles don't seem to be changing velocity. They just go in a direction, as started from location emitter. Any solution would be helpful.
  3. Particles opacity control

    Can you please tell in a brief, I tried but did not work. Am I missing something?
  4. Particles opacity control

    Hello, I have finished a particle simulation using popnet inside SOP in houdini 15. I have added color and opacity information using POP color node. While rendering using mantra renderer, the color is rendered fine, but as alpha, it doesn't render what I created using POPcolor. It's all visible/opaque 100%. I want to control opacity. I have not assigned any shader yet. Please share a solution. Thanks
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