Jump to content

alginwe

Members
  • Content count

    1
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About alginwe

  • Rank
    Peon

Personal Information

  • Name
    Jürgen Frank
  • Location
    Germany
  1. Simple Baker UDIMs

    Hi. I am trying to bake a highpoly mesh to a lowpoly mesh and i use udims. Uv Mapping is fine and it bakes 0-1 space just fine. I use ../someGeo_$(CHANNEL).tga to bake out the texture, and i figure i need some extra part (like .$F for frames) to bake the udims to different textures. I googled and found .%(UDIM)d but that seems for import into shaders. how do i have to specify my filename to get the different udims baked to different textures? Thank you
×