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About patremblay

  • Rank
    Peon

Personal Information

  • Name
    P.A. Tremblay
  • Location
    Montreal, Canada
  1. Voronoi pieces instancing

    Finally came up with a decent setup, maybe not the best way but it's working fine. voronoi_pieces_to_points_3.hiplc
  2. Voronoi pieces instancing

    I'll check this out, thanks Ryew.
  3. Looking for a way to randomly pick voronoi pieces to instance on points or particles.
  4. Pop replicate delay particles birth

    Hello wizzes, how to delay pop replicate relative to parent particle birth? Thx!
  5. curve mixing hard and soft interpolation

    Thanks for the helpful clip @flcc , yeah I'm a C4D veteran and imo Houdini is far superior in most areas except for curves or splines management and a couple other things. You don't have to go through illustrator, I figured I'd export directly from C4D but that indeed kills proceduralism fun...
  6. How to make this shape with a curve? This was done in C4D.
  7. Pop forces falloff options

    Update: the new Mask from geometry node comes in pretty handy for a more intuitive falloff control (and other uses)...
  8. Timeline markers?

    Well timing cues are often pretty handy when animating, I use timeline markers all the time in after effects and cinema 4d. A bunch of other softwares have them too...
  9. Timeline markers?

    Thanks kleer, I figured the null workaround but just thought this should be an obvious feature in any package involving animation... Still Houdini rocks
  10. Kill vellum grains?

    Thanks, maybe I should not have posted as the solution was as simple as appending a delete node set at delete by expression...
  11. Timeline markers?

    How to add timeline markers?
  12. Kill vellum grains?

    Hi, my setup involves vellum grains falling and I'd like to kill the particles reaching a certain position on the Y axis. I tried adding a popkill box within the vellum solver node but it's not doing anything. Any idea?
  13. Pop forces falloff options

    Thanks guys!
  14. Hi, is there a way apart from rocket science to control the area affected by pop forces, for example adding a spherical soft falloff to a pop wind node or a noise-based falloff? Thanks!
  15. Scatter points on edges?

    Thank you Twan!
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