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patremblay

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Everything posted by patremblay

  1. Timeline markers?

    Well timing cues are often pretty handy when animating, I use timeline markers all the time in after effects and cinema 4d. A bunch of other softwares have them too...
  2. Timeline markers?

    How to add timeline markers?
  3. Timeline markers?

    Thanks kleer, I figured the null workaround but just thought this should be an obvious feature in any package involving animation... Still Houdini rocks
  4. Kill vellum grains?

    Thanks, maybe I should not have posted as the solution was as simple as appending a delete node set at delete by expression...
  5. Kill vellum grains?

    Hi, my setup involves vellum grains falling and I'd like to kill the particles reaching a certain position on the Y axis. I tried adding a popkill box within the vellum solver node but it's not doing anything. Any idea?
  6. Pop forces falloff options

    Thanks guys!
  7. Hi, is there a way apart from rocket science to control the area affected by pop forces, for example adding a spherical soft falloff to a pop wind node or a noise-based falloff? Thanks!
  8. Scatter points on edges?

    Thank you Twan!
  9. How to scatter points on an edges group?
  10. Hi, I need to feed Cd with a noise that will stick to the surface of an imported animated character (fbx or alembic). Thanks for helping!
  11. Thank you Tesan but I could not make it work... Here is a gif and my hiplc file... mixamo test 1.hiplc
  12. Looking for a way to apply a flat and fast shader to particles and also be able to control size, color and opacity over life as you could do with trapcode particular after effects plugin or x-particles. Thx!
  13. Is there a way to render a volume slice visualization maybe through cops or Cd point attribute?
  14. Make Curve In VEX

    Thank you, this reminds me to look for simpler solutions first
  15. Make Curve In VEX

    Konstantin would it be possible from your setup to include the first and last points as well and also smoothly close the curve?
  16. Setting Font from attribute

    Thanks a bunch! I wasn't far but still too green using Houdini and vex to have figured this out.
  17. Setting Font from attribute

    I want to randomly assign different fonts to text instances reading a custom point attribute that would be a string corresponding to the font's name (Arial, Times, etc), I tried toadstorm's technique explained here http://www.toadstorm.com/blog/?p=493 that works well with most instancing contexts but not for that purpose. Maybe it's not even possible (?)
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