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About Bennell

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  • Name
    Ribert Hintz
  • Location
    Belfast, Maine, United States
  1. Creating a geometric pattern

    I didn't see the scene file till now.
  2. How can I create a geometric pattern like the one shown in this video?
  3. How can I drive displacement scales using scatter particles as shown here. https://twitter.com/sandidolsak/status/747419942635569152
  4. How can I bring the open-source SeExpr into Houdini? https://www.disneyanimation.com/technology/seexpr.html
  5. What method can I use to have a voronoi region generate a tile separately from each region and match it's shape?
  6. Copying Parameters

    A similar topology.
  7. Copying Parameters

    I mean bringing parameters(uniform scale, divisions) as well as the center point to the pieces individually while maintaining their shapes.
  8. I'm wondering how I can copy parameters from the octagon to fractured pieces like the ones shown below the octagon?
  9. Centroidal Voronoi Tessellation

    I've also discovered this site. https://medium.com/@jakerice_7202/voronoi-for-the-people-60c0f11b0767
  10. Centroidal Voronoi Tessellation

    Have you seen this? http://www.personal.psu.edu/qud2/Res/Pre/dfg99sirv.pdf
  11. Someone who has done centroidal voronoi tessellation please let me know how. I want to procedurally generate scales using that method in the process. http://faculty.cs.tamu.edu/schaefer/research/scales.pdf
  12. Creating a flat surface primitive

    I want to create a flat subdivision surface to use for a digital asset. How do I create one?