
Bennell
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0 NeutralAbout Bennell
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Name
Robert Hintz
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Location
Cape Coral, Florida, United States
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Any videos that show you can?
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Last I checked, you can only edit the guides.
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Bennell started following texture-synthesis-houdini, Houdini 19 Wishlist and Point normals and displacement
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The option to groom or sculpt the actual hair and fur.
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How can I get my grid to displace only upwards? I'm asking because of this paper in section 3. Procedural_Mosaic_Arrangement.pdf
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Is it possible to use point normals for displacement shading? I'd like my grid to displace in the same direction as the normals are in this video. Houdini Tutorial #7 (Point Normal) - YouTube
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Can you do some videos of the plugin in action?
- 3 replies
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- pdg
- opensource
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(and 1 more)
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These papers talk about texture synthesis. Can you do with this plug-in what the papers describe? Example Based Texture Synthesis.pdf Versatile_Skin_Material.pdf
- 3 replies
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- pdg
- opensource
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(and 1 more)
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I already got my answer which is that I can't change a dual mesh to the Voronoi mesh I had in mind, so thank you.
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I'm just asking for help to develop ideas that I can share with others.
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If you could work out an equivalent for this paper in Houdini, that would be great! I've been trying to for a while now. RepTile.pdf
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Not what I had in mind.
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I need a workflow to create real scales like the ones in this video. They are done with a proprietary tool called RepTile. 08_RepTile_Scale_Test_01_InitialTest.mp4
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I don't have a lizard model but I do have a dragon model.
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If those could be applied to a lizard mesh, that would be great!
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I don't want it to be a fracture, I want it to be a single mesh just like what's in the video I posted. I want a Voronoi pattern to generate scales like the smaller ones in this photo.