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squidbean

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About squidbean

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    Peon

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  • Name
    Thomas Christensen
  • Location
    Australia
  1. Hi everyone, H17 was just released and with it finally houdini engine (indie in my case) for 3dsmax. I have tried to take it for a spin using the preset hda it comes with, obvious one to test is the boolean as houdini is amazing at that and 3dsmax far from. it works wonders if I make a simple box and a sphere, but as soon as I try to add a more complex model, 3d scan or anything else that I have used many many times inside houdini before, it crashes max to desktop instantly. just wondering if any of you have this experience too? Cheers,
  2. I just want to quick say thank you so much for these! some of them are a little hardcore for my houdini level, but super cool! others I will go through just to get exposure fully aware that most of it will make sense later haha.
  3. Hello everyone, I am new to houdini, and I am trying to do something I think should be simple, but I can't wrap my head around how to set it up correctly so that it works. I want to transfer a point attribute from points generated on a source mesh, back onto set mesh or ideally into a redshift shader (RS_material) to control the opacity. I am trying to use the super cool tutorial below, and use the points generated to drive the reveal of a mesh through the use of the opacity channel in the redshift shader. I can't seem to understand how to set this up so that the parts that need to see each other can, and do I need to convert the attribute into something that can go from 0 - 1 and / black to white? I'm just a bit lost and im sure I over complicate things, so if anyone would please just point me in the right direction at least, it would be much appreciated. Like what is the general basic order I should of this? mesh - generate points - I can see the attribute in my geo-sheet but now what? attribute transfer I can't seem to use correctly Thank youuu !!!
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