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Yundaz

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About Yundaz

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    Peon

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  • Name
    Tony Yundaz
  • Location
    London

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459 profile views
  1. Frei Otto edge bundling algorithm?

    Hey Thank you a lot for this, I have studied both videos you have sent me and have managed to build out what Junichiro did in his great tutorial video. Alot of his vex parts are complex and confusing for me, He goos over alot without explaining it but then again that would take a long time to explain in depth what each line of vex code is doing. How would I go from here in order to recreate the effect I send closer, the wires in the product look more elastic and have lines in between the lines to make it look like strings are connected in between. Not fully understand what you mean with apply the superforumla to the solver? could you explain this too a bit please? You have amazing work by the way! I'm sure you can help me out further as you mastered this technique.
  2. Frei Otto edge bundling algorithm?

    Thank you guys! its close but wondering how I can get it even closer to the pretty more detailed version in the video I posted. Thanks!
  3. I cannot stop looking at this effect and I know they sell it as an asset but rather then buying an asset I would like to understand and learn how to build it from scratch min: 6:18 Does anybody have any great ideas or links to guide me from here or perhaps has a setup I could look into? I would love to experiment with this one. Thanks for your help.
  4. Triangle polygon morph animation to fractal

    Anybody got any ideas with nodes? I don't reckon this has only been done by using vex using the sweet animations on em.
  5. Organic cell growth Inside

    Hey there, I Have a setup going that I followed from the Entagma Patreon page. It's a cell growth system based on VDB's. and VDB analysis. I got it working so it's colliding with an object outwards. But what if I want a pighead for example and place the cells inside? Basically, how do I invert this setup so the cells grow inside an object and collide? I think I'm overthinking this one and I need some help here. Cheers! BubblePush_v3_odforce1.hip
  6. Flip Fluid Jittering when colliding?

    Hey pxptpw thanks for this, I liked your previous density and viscosity more which is more inline with what I need but it still Jumps (jittering) particles still act weirdly in that scene, especially when increasing the particle separation. seems like there is no way to fix it without having that effect going or not having such a viscous fluid.
  7. Flip Fluid Jittering when colliding?

    THE MYSTERY CONTINUES So I've used pxptpw setup and wanted to increase the particle separation for a nicer resolution result so it would flow better between the edges. It is definitely better than my first version when the fluid exploded everywhere but when increasing resolution jittering and noisy flip fluid is back!? How can I have a smooth clean sim with a higher resolution without noisy fluid and jittering artifacts happening? By the look of the next image, I'm starting to think that the flip fluid isn't detecting the collision very well. It starts to collide in a noisy way while there is nothing to collide with?... perhaps this is what the main problem is, I just don't know how to go about and fix that. Any ideas? In the gif here you can clearly see it, also in the left section between the geo the fluid is jittering really crazy. Alembic file download: https://www.dropbox.com/s/kyhzuiq7mh1sn7e/NoiseBuild_reduced.abc?dl=0 Hip file: Fluid_sim_Test9_solver_mod3.hiplc Thank you.
  8. Flip Fluid Jittering when colliding?

    Thanks, Pxptpw. I guess turning on the friction and bounce in particle motion behavior helped too. So my values in viscosity and density were way of I imagine. Is this mainly a testing and looking thing or are there some good rules/tips to keep in mind for setting up the Density and viscosity. Like viscosity should always be less then density or whatnot?
  9. Flip Fluid Jittering when colliding?

    Amazing, could you tell me what you did please? just so I'm not missing out and for future reference. Thanks alot.
  10. Flip Fluid Jittering when colliding?

    Amazing, could you tell me what you did please? just so I'm not missing out and for future reference.
  11. Flip Fluid Jittering when colliding?

    That seems to help yes, but still looks like the liquid is is dancing. (with slip on)
  12. Flip Fluid Jittering when colliding?

    Updated my files with the velocity on the collider turned off. However, I'm still getting weird artifacts in a more denser final alembic file. which is this one https://www.dropbox.com/s/kyhzuiq7mh1sn7e/NoiseBuild_reduced.abc?dl=0 Idea is that the thick fluid should fill the entire noise block almost like thick honey. I've tried stepping up the separation pretty high but even that didn't help ( 10 million voxels ) also tried playing around with the reseeding Surface oversampling to 60 which helped a bit but not much. I was hoping with the simpler (smaller file size alembic) I made, it would fix this one too but because its a lot denser it seems like not entirely. Anybody have any ideas left or know whats up? Thanks for your time and effort. Fluid_sim_Test9_solver.hip
  13. Flip Fluid Jittering when colliding?

    Thanks a lot for this Alvaro and Atom.
  14. Flip Fluid Jittering when colliding?

    Thanks for that, exported a flipbook with the file you send as a high sim. I'm still getting problems, perhaps the velocity is changing drastically when polycount is going up on an alembic ? Have a look at the video, its a pretty funny result but not what I was going for. Also added in the hip file. JitterProblem_02.mp4 ap_Fluid_sim_Test7_2.hiplc
  15. Flip Fluid Jittering when colliding?

    Hey Atom, Thanks alot for this! you the man. Would love to know how you got the Voxel Estimate inside the Flip object too. I'm caching this now and hopefully its all good now without the jittering occurring. I have a more denser alembic file top which I will test later with this setup. Question, So adding in the trail will compute velocity. So the fluid will interact with it more precisely ? or what does this do? Would you be so kind to tell me what reseeding does? I've read about it but keep hearing lots of different theories. Keep you posted.
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