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About gfern93

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    Amaya Andres
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  1. Hello odforce! So I wanted to share the 1st version of a HDA I created. I really love the power of digital assets and I'm trying to improve my skills at creating them. Although this isn't the most useful asset, I'm hoping that some people can get enjoyment out of it and thought it was a fun exercise. I'd appreciate any feedback or critiques to help improve it! The download link for the NC HDA is the description of the vimeo video. Happy donuting! Video & Link
  2. High energy from moving object

    I tried tweaking somethings to help improve the stability, stickies are included in the scene file. Main thing I tried to do was make sure none of the geo was intersecting as the sim started which i think helped a lot. Hope this helps fast_collider_fix.zip
  3. Join Voronoi Pattern

    If you open up the Example Files in the help menu, there's a great example file called "FractureExamples".
  4. Wood Destruction - Cone Twist

    Thanks guys I'm going to try these out!
  5. Wood Destruction - Cone Twist

    hip file if anyone wants to take a look! planksv9.hipnc
  6. Wood Destruction - Cone Twist

    Hello odforce! So I'm having my first go with the cone twist constraints to simulate wood breaking, I researched around and it seems they are the best way to achieve the "bend before break" effect seen in wood. So I've got a pretty decent setup so far, the planks are connected w/the cone twist constraint, the posts have a regular glue, and there's an overall glue to keep everything together. The only issue is this Y-axis bendiness the planks seem to have as if they're sushi mattes! (The one that falls closest to camera is the most obvious) I've tried adjusting Max Up, Out and Twist, but can't seem to find a balance between the planks not responding to the force of the ball, or bending all over. I'd appreciate any tips to help keep the planks stiff while still bending from the force, or just in general to help improve this sim! Thanks in advance for reading.