I've been working on trying to solve a problem that probably has several ways to attack it... but I can't seem to figure this out.
I'm trying to have an animated object that rocks back and forth, and inside of that object is a hinge constraint that ideally would follow the object and let the gravity node do its thing.
I the example file, Imagine a sailboat on the seas, rocking back and forth on the waves, and the boom rocks swings based on the boat's motion.
I've attached a hip file to show my train of thought. Any help is appreciated.
hinge_test.hiplc