Jump to content

lucaspedrajas

Members
  • Content count

    3
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About lucaspedrajas

  • Rank
    Peon

Personal Information

  • Name
    lucas pedrajas
  • Location
    zaragoza (spain)
  1. 2D vellum Simulation

    woow amazing !! sorry for repply one week later , but yeah! thak you guys for the enlightening !!! you're awesome!
  2. 2D vellum Simulation

    Hello guys , I cant find an attribute or something in vellum to make it avoid movement in one particular angle or i'm missing it. I want to simulate a spring in a 2d domain I only want to run the simulation in Z and X and avoid movement in Y axis Iwant to prevent this from happening: Is it possible ? thank you all in advance for your help!!
  3. Hello I'm very stuck in this problem and I'm also very new to houdini : , i've been looking for a way to align an object to -y direction based on it's average normal because I want to unwrapp the whole object using cloth simulation but I dont want it to bend inwards , to avoid this, I manually rotate the object so its average normal direction faces down to the ground plane but I have to do this with many diferent objects that's why I was looking for an automatic solution , I managed to get the average vector of my normals and compare it with the normal of the plane , that gives me the diference between them but I don't know how to transfer or convert that radian value into a rotation to apply it to my objects in order to make them face down, I would apreciate very much any clue, or if there is a solution already done , i tried the best fit plane asset but I want exacly the oposite effect. thank you very much in advance for your help ! I attach some images explaining what I mean: these are my incoming geometries. and this is what I want to achieve.
×