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szmatefy

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About szmatefy

  • Rank
    Peon

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  • Name
    Szabolcs Mátéfy
  • Location
    Budapest
  1. OK, I have a crowd. I'd like to define a 2D bounding box for each agent from a given camera using the toNDC. I've unpacked the crowd, defined each vertex screenspace position, and now I'd like to put the minimum and maximum values back to the original crowd. I thought some kind of relation between to packed and the unpacked crowd, is it possible?
  2. Pyro on Cloth (or RBD)

    Hey folks! I have falling money and I need to burn them. I'd like to use pyro on my cloth, but it doesn't seem to work. The fuel volume goes with the falling money pieces, but the pyro doesn't work. I tried also on rigid bodies, and unfortunately, the flames were not following the RBD. Is there any prerequisite or condition that I should be aware? Cheers Szabolcs
  3. Hey folks! I'm working on a crowd scene. I set up an attribute to store unique RGB color for each generated agent. In the material builder I use bind parameter nose to incorporate the parameter. I set up the extra image plate too. It works properly with all other objects, but it doesn't work with crowd. I need the RGB color I need to control the RGB and also export it as a text file Cheers Szabolcs
  4. Hey folks, I've got a big issue. I have a model with 2 UV sets, and I need to use 2 textures with the 2 UV sets. How to set up principled shader to use a give UV set? for a specific texture? Layer node is not available in 16.5 (deprecated) Cheers, Szabolcs
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