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ianoreo

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Everything posted by ianoreo

  1. Hi there, I have a scene that has some noisy ground fog that helps establish the atmosphere of the scene. I am working with a single frame of vdb that was created with some volume noise. It's simple but it works great for stills! I am trying to come up with a good way of advecting it, or at least applying some form of subtle animation that will make it appear more dynamic in motion. It's fog, so it doesn't need to be anything too crazy. Curious what your solutions would be to this problem! Cheers
  2. Hello, I am curious if it is possible to illuminate a volume with the light emitted from the emissive channel of a redshift material. I can't seem to find anything regarding "volume contribution" within the materials and there doesn't seem to be much documentation on the subject. For example, embers emitted from a flame should illuminate the rising smoke. Thanks! ian
  3. Wow! Realized there was only one control point in the Bone's geo network... changed my setup to rely on a group of actual surface points on the mesh and the rivet worked great. Thanks for the tip!
  4. Hi there! I've found a lot of topics somewhat talking about this, but haven't been able to get anything working. I am trying to constrain or parent geometry to an animated FBX bone. In my scene, a character emits particles from their mouth, but that animation is at the SOP level. I could use a rivet, but that only tracks the position of the bone, and not the rotation. If I use a Parent Blend constraint at the Object level, nothing from the Sop level animation affects the child. Am I missing something on how parenting works in Houdini? Or perhaps there is a better method to accomplish this kind of constraint relationship? Thanks for any help!
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