Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About rtr033000

  • Rank

Personal Information

  • Name
    Robert R
  1. Redshift Proxy Workflow in Houdini

    Also curious about this.
  2. Thank you so much! This works great!
  3. Hello! Houdini noob here, asking what I'm sure has a straightforward answer, but I haven't been able to find anything that does quite what I need. Basically I've created a particle system that I'm instancing spiders onto, and I have a loopable Alembic-cached walk cycle of the spider. I'm trying to use the velocity of the particles to drive the playback speed of the walk cycle. So the faster the particle is moving, the quicker the walk cycle playback and vice versa. Where I seem to be hitting a wall is when the particles slow down, the animation starts playing in reverse. I tried to set up some sort of way to have the velocity cumulatively add to itself each frame with a Solver SOP, but I can't seem to get that working properly. Not sure how to best approach this at this point. I've attached a simple scene that has the basic setup I'm using, in case that's helpful. Thanks! animation_playback_by_speed.hip