Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Adam_28798

  • Rank

Personal Information

  • Name
    Adam Broadbear
  • Location
  1. I'm currently doing a flip tank sim with a boat as an RBD object and getting it to float. I have the floating part working, however the boat fills up with water through its hull. The odd thing is that inside mesh there are no particles. Particles collide with the outside of the boat mesh and the inside, but its as if the flip fluid particles go through the mesh. I have tried alternate collision methods under the rbd object collisions tab, but still cant work out how to stop the particles going through the mesh! Does anyone have any ideas of how to stop this?
  2. Delete Mesh based on Particle Velocity

    Im having trouble with the delete by expression. I have a mesh which is wet sand, however i want it to start as the solid mesh and convert into the particles when they get awaken by the collision geometry. What would be the best way to achieve this?