# Zunder

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Zunder
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Russian
1. ## Procedural Rose

Thank you guys so much.
2. ## Procedural Rose

Hi guys. Recently i saw this two video, and i was blown away. Any clue on how to make something similar ?
3. ## horizontaly strict subdivisions

Thanks for reply. Yup, i could. But i don't think that would work for non planar geometry, so yeah. Here's my result, btw..
4. ## horizontaly strict subdivisions

Hello everyone! I'm trying to make kind of greeble tool, but i want cuts to be strict horizontaly. It's looks fine when i do one pass [], but with more then one iteration it gets really weird[]. And i assume why it does that - because it doesn't know where to make correct verticies, so that points can connect, but i don't really know how to solve. Anyone have an idead ? UPD: I figured it out, but i would still love to hear your ideas
5. ## step function from glsl

Could you give me example on how it works? UPD: I got it) Thanks
6. ## step function from glsl

Hi everyone! In GLSL they use this function called "step" that generates a step function by comparing two values. Is there any alternatives in vex ?
7. ## Sierpiński triangle with VEX

Cool. I changed the code that you gave me and made this, it's almost the same. sierpinski.hip
8. ## Sierpiński triangle with VEX

Thank you for sharing)
9. ## Sierpiński triangle with VEX

Thank you so much.
10. ## Sierpiński triangle with VEX

Thank you for your reply. This is quite interesting approach, but it's really confusing to be honest. I found this page https://sdm.scad.edu/faculty/mkesson/tech312/wip/winter18/meredith_omalley/sierpinski/index.html , and right now trying to adopt the code for VEX. Do you think it will work out ?
11. ## Sierpiński triangle with VEX

Hi guys. How you would go about creating Sierpiński triangle with VEX? I've tried to do it myself, but failed. I've only started learning VEX, before i was only doing basic stuff with it.
12. ## Selelect point which has more than 3 primitive connected to it

Thank you so much! That's exactly what i needed
13. ## Selelect point which has more than 3 primitive connected to it

Hi guys. Is theres any way to proceduraly select points which has more than 3 primitive connected to it ?
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