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jamalade

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About jamalade

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    jamalade
  1. previs large explosion scenes

    What is the general approach to blocking out and timing previz for large multi explosion effects(with RB debris). I'm hesitant to jump into pyro until I have a rough idea of size/amount/speed/variety. I'm considering just animating primitives with changing colours and getting these signed off first, but I'm worried the decision makers won't be able to see past simple geometry references. I guess studios have stockpiles of explosion assets they can work with. Any thoughts appreciated. Thanks James
  2. Hello, New houdini user here.. hope you can help. I'm trying to use the Arnold utility node to query light levels on an object so i can drive the emission on a standard_volume shader. The utility node with 'color, lambert' into a standard surface seems to work fine but if i try and use a standard_volume and render a volume from my geo through Arnold, the utility node doesn't seem to work. Am i being naive trying to query light from a volume? ta Jam
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