Jump to content

itsssayuuu

Members
  • Content count

    20
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About itsssayuuu

  • Rank
    Peon

Personal Information

  • Name
    itsssayuuu
  • Location
    india
  1. How to render the foam particles

    Umm.. Well its using 13.8 something out of 16gb. And i hv set the particle size to 30 in ocean foam settings
  2. Hello guys, Well i am working on an ocean scene having foam particles over it, I need to render the scene but everytime i put the scene on render it starts using 100% CPU Usage and crashes. Plz tell me how to down sample my render i have 200 frames and not one is getting render. All the render settings are on default and rendering via physically based rendering. PC Configuration- I7 6700 PROCESSOR AMD 2 GB RADEON R7 DDR5 GRAPHIC CARD 16 GB RAM
  3. Hello guys, I wanna make an ocean with an ice berg floating over it, I already added environment light, And checked all the diffusion values needed for it but still getting such 2D type of look in my render view i donno what to do now Here is screenshot of my file-
  4. Hey guys, I am new to houdini and i need to know how to project any image on grid in houdini?? I'm working on an ocean scene where i have to set the image of fish on grid over the ocean.
  5. Hey guys, i need to emit the same smoke trail even from the other part of the jet, I cached out my simulation but i just need the smoke trail and not the jet so that i can transform it onto the other part. Any idea how to cached out only the smoke trail from the simulation. Here is my file spaceship_01.hip
  6. Now see here is the file spaceship_01.hip
  7. Hey i cached my simulation but its only showing the animation of the jet and not the smoke
  8. Thats what i tried but still i have to copy each and every parameter to get the same result
  9. Hey Guys i need some help actually i want to emit the same smoke trail exactly from the other side of the jet, Do i need to repeat each and every step again to emit the same smoke or is there any way to copy the same smoke trail. Am new to houdini so dn't know much stuff Here is the screenshot of my file -
  10. Hey it works!!! Thank you so much
  11. Well am new to houdini and trying this tut where i have to emit smoke from this jet but i don't know how to get rid of this sprite spacing I have tried to increase the number of particles and also adjusted the scale and ramp of the pop sprite but its giving me the same result. Here is Screenshot of my file -
  12. RBD PACKED OBJECT Falling Before collision

    yesss but it has the same problem pillar is not interacting with the car see i have attached my file have a look- car project.hip
  13. RBD PACKED OBJECT Falling Before collision

    NO Can i give you my project file??
×