I'm currently playing around with vellum and came across an issue I'm not able to solve alone.
Some Grids are falling on a collider and should be pulled in different directions at a certain frame.
When the pressure is to high, they should tear apart but thats hopefully an easy thing with “weld points” and edge fracture.
The main problem is the animation: As soon as I tell the vellum constraint to match animation, I get my animation, but no gravity and vice versa. So how do I get both, animation and gravitation?
As an additional question: how can I give the vellum object an initial frame; so I can kind of skip the falling down part and start right away with the animation.
Thanks in Advance