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About timur04

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    Timur Salikov
  1. I have a simple setup with rbd packed objects falling into a flip fluid. Maybe my solver order is wrong but when the objects hit the flip fluid the liquid explodes with so much force.. Ive uploaded my file. How do I make it so the the objects hit the liquid in a natural way and sink to the bottom. Also, Ive been noticing some other issue, the more packed objects are emitted over time, the flip fluid starts spawning extra random particles out of thin air? Thanks! melt_v03_11.hip
  2. How do I keep particles from moving on the x y z but allowing wind and other forces to affect their rotation? What would be the vex code in a pop wrangle? Thanks!